Christian 75907e3815 Updated FML:
MinecraftForge/FML@e44e8b3112 Force a global asset scan prior to mod construction : you should be able to reference assets anywhere in your mod now.
MinecraftForge/FML@20e93a412e Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 17:30:45 -04:00
2013-07-10 17:30:45 -04:00
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2013-07-03 18:54:47 -07:00
2013-03-03 22:45:09 -05:00
2013-07-07 14:03:26 -07:00
2013-07-03 18:54:47 -07:00
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