Commit Graph
1345 Commits
Author SHA1 Message Date
Christian e4b63a1801 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian 85516d9588 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian a17489172c Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian 32561265fc Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian 0b419ac79c Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian 4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support. 2013-12-16 11:48:39 -05:00
Christian a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian 557357fe17 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian 3b2994a3de Some patching touchups 2013-12-13 00:18:05 -05:00
LexManos 0098c57f94 Merge pull request #316 from AbrarSyed/patch-4
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos 55aa337f95 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary. 2013-12-12 17:18:04 -08:00
Abrar Syed df870c1a33 Update shiped ForgeGradle for 1.7 2013-12-12 17:11:37 -06:00
Christian b852e30285 First functional release under reobfuscation. v7.2 2013-12-12 18:01:09 -05:00
Christian 7ea571f593 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Lex Manos 7a4ceebf5e Kill old patches and add rejects to ignore file. 2013-12-11 20:39:15 -08:00
Christian 31efcfc3b2 Clean up patches for latest exc. 2013-12-11 23:03:30 -05:00
Christian 49cb893d12 Fix exc this time *sigh* 2013-12-11 22:58:46 -05:00
Christian 009d4dee23 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian 3e278acb71 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian ef492407ef Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian cd417c6786 Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian 89e4e483c2 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian fd36f50d82 Cleanups 2013-12-10 17:29:26 -05:00
Christian 1d71c017f4 ID syncing. 2013-12-10 14:32:06 -05:00
Lex Manos 99c681ad87 Did it manually, forgot it needed the end comma 2013-12-09 20:49:37 -08:00
Lex Manos 57f7f1d7ab Update for fixed Enum cleaning and names. 2013-12-09 20:44:17 -08:00
Lex Manos b2550b8a69 Add mappings for Items/Blocks fields. 2013-12-09 20:43:57 -08:00
Lex Manos a30f173627 Add sonatype snapshots repo for SpecialSource snapshots. 2013-12-09 20:43:27 -08:00
Christian 2aaaeba15e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian 9c96a0a10a More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian 58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian 9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian 38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian 7ab3c3a37c Update gitignore 2013-12-02 23:54:15 -05:00
Christian 53127eec30 Merge branch 'master' of github.com:MinecraftForge/FML
Conflicts:
	install/build.gradle
	patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
	patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
2013-12-02 23:52:27 -05:00
Christian 30d532f4fc Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
cpw 01fb451b69 Merge pull request #311 from AbrarSyed/patch-3
fix derp in example builscript
2013-11-27 02:13:42 -08:00
Abrar Syed 3714426e19 fix derp in example builscript 2013-11-26 14:23:31 -06:00
Lex Manos c2b919d339 Don't validate signatures in dev env. 2013-11-20 13:18:26 -08:00
Lex Manos c4b8a393f9 Make the working directory the root of the eclipse workspace. 2013-11-17 19:26:21 -08:00
LexManos 30894f7afa Merge pull request #307 from AbrarSyed/master
updated samples
2013-11-17 17:58:01 -08:00
AbrarSyed e9a7660cb8 updated samples 2013-11-17 18:21:24 -06:00
LexManos 4d46abf761 Merge pull request #306 from MinecraftForge/1.6.4
Actually do it correctly. Should be more forge friendly now.
2013-11-17 10:04:27 -08:00
Christian 23baf3a8ce Actually do it correctly. Should be more forge friendly now. 2013-11-13 19:10:11 -05:00
Christian c6a21d0d62 Merge branch '1.6.4' 2013-11-13 07:55:12 -05:00
Christian da72640c7e Way to go, missing import. *sigh* 2013-11-13 07:45:37 -05:00
Christian b7f34629c3 Don't try and open GUIs on the server. 2013-11-12 18:04:25 -05:00