Christian
da70cdd35a
Update tweaker for new Launcher API
2013-08-23 10:42:26 -04:00
Christian
b993cf4a98
More exception handling for less derpiness.
2013-08-20 20:46:18 -04:00
Christian
ac065ff5f7
Reset the IWorldGenerator seed for each mod, before calling. That should mean worldgen is consistent
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and not dependent on mod ordering, or mod sideeffects.
2013-08-19 14:56:01 -04:00
Christian
913f6f6d36
Try and use the relaunch log, which should be classloaded..
2013-08-19 14:55:37 -04:00
Christian
9468e41bbf
Fix up scala refs, for better results
2013-08-18 18:58:36 -04:00
Christian
ffdd056a18
Check keys, not values *sigh*
2013-08-17 13:27:43 -04:00
Christian
f157e7a6ec
And more coremod logging
2013-08-17 13:14:55 -04:00
Christian
4a9d0f9bd5
Add in some log information
2013-08-17 13:10:28 -04:00
Christian
0398916666
And actually instantiate the collection *sigh*
2013-08-17 12:57:15 -04:00
Christian
dec9a3924d
Add in "FMLCorePluginContainsMod" in the manifest. If this value is
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present, FML will attempt to parse your mod jar file as a normal mod
file as well, instantiating mod containers there.
2013-08-17 12:48:38 -04:00
Christian
2470120680
Clean up a couple of resources. Also, don't parse jars just because
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they're in the mods dir
2013-08-17 11:40:15 -04:00
Christian
ba90b61607
Make sure we only add args to the argument list if a tweaker hasn't already.
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Should fix LiteLoader compatibility issue.
2013-08-16 16:28:55 -04:00
Christian
9a5e24e338
Fix stupid derp is stupid. Closes #275 and means sp614x can do his thing
2013-08-16 16:18:50 -04:00
LexManos
29ef3d5ab4
Update installer.
2013-08-06 11:42:38 -07:00
LexManos
f46a538b41
Merge pull request #268 from Bo98/sh-args-fix
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Fixed install.sh not passing arguments to install.py
2013-08-04 15:32:06 -07:00
Bo
182aa9c0cb
Fixed install.sh not passing arguments to install.py
2013-08-03 17:43:57 +01:00
cpw
1857064afa
Merge pull request #266 from grompe/patch-1
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Add missing SideOnly in BaseMod
2013-08-01 04:21:22 -07:00
Grom PE
cb05c8c4aa
Add missing SideOnly in BaseMod
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NetClientHandler exists only on client side and thus method using it should be annotated with SideOnly.
2013-08-01 14:19:30 +07:00
cpw
f275a24b43
Add in some reverse lookup methods for game registry data
2013-07-29 22:05:22 +02:00
cpw
1d84e8063e
Temporarily add a version of 'reobfuscate.py' that will resolve complex
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reobfuscation graph issues with specialsource. Copy it over 'reobfuscate.py'
in the mcp runtime dir. Hopefully will have an MCP/specialsource fix in
the coming days.
2013-07-28 22:38:26 +02:00
cpw
57befa89bb
Fix keybindings being derped
2013-07-28 20:52:12 +02:00
LexManos
10b16d32da
Use json 2.9.1 nightly for OSX in release json like vanilla does.
2013-07-17 12:21:26 -07:00
LexManos
3f21a2c1b4
Stupid spaces and windows escaping -.-
2013-07-16 14:34:43 -07:00
LexManos
b2958c9066
Add quotes for paths with spaces -.-
2013-07-16 13:35:14 -07:00
LexManos
9520978b81
Use a temporary file for recompile's command line to combat command length to long issues.
2013-07-16 13:08:26 -07:00
LexManos
4981aa3421
Fix potential NPE in villager skin registry.
2013-07-16 10:32:29 -07:00
LexManos
c48b48ee15
Fix server launching.
2013-07-15 10:57:44 -07:00
Christian
9947ba8503
Fix logo handling. no more NPE if the logo can't be found. Also, fix location of mcp logo now.
2013-07-14 13:40:55 -04:00
Christian
a3f48734ff
Fix up jar sanity check code. FML validation of the jar works now and doesn't derp classloading.
2013-07-14 13:11:32 -04:00
Christian
0378355c37
The server.classpath generates the runtime manifest, so it needs the
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non-debug asm jars.
2013-07-14 11:12:42 -04:00
LexManos
c625ef3009
Update Forge signature for new private key
2013-07-12 03:05:20 -07:00
LexManos
d4b30422b6
Update build and eclipse workspaces for debug asm.
2013-07-12 00:22:11 -07:00
Christian
6de36d78f5
Coremods now have a primitive dependency capability. Also, we search mods dir for special
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"TweakClass" manifests. These are using the vanilla tweak mechanism to inject into
Minecraft. Helpful for other "platform" systems, when you don't want to have to deal
with json changes!
2013-07-11 23:23:33 -04:00
LexManos
7348929819
Kill release time scala libraries, to be re-evaluated after all movement is done and shit is fixed. May require manual instalation for mods that use scala.
2013-07-11 15:24:54 -07:00
LexManos
b9f4b02cb0
Kill mcp's truncate method, for more useful logs.
2013-07-10 15:23:21 -07:00
Christian
20e93a412e
Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
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library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
e44e8b3112
Force a global asset scan prior to mod construction : you should be able to
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reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
Christian
bab4d87ce7
Update FML for new stealth update for 1.6.2
2013-07-09 15:00:28 -04:00
cpw
bc9d1fe657
Merge pull request #254 from CaptainShadows/patch-1
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@InstanceFactory was set to look for Fields instead of methods
2013-07-09 07:19:24 -07:00
Christian
d4d522c597
And don't forget to remove the test code
2013-07-09 08:31:40 -04:00
Christian
97269a5e3d
Decode the file URL. Hopefully will make things work more..
2013-07-09 08:30:47 -04:00
LexManos
c913258ca3
Disable signature check of client for now, it's broken.
2013-07-09 05:04:11 -07:00
LexManos
c7ab872c85
Temporarily disable GuiModList's Mod logos.
2013-07-09 03:27:49 -07:00
LexManos
e91431fb70
Don't validate signatures on servers, they are not signed.
2013-07-09 03:27:29 -07:00
LexManos
dfa3a2665d
Add MC Version to installed version name.
2013-07-09 03:27:01 -07:00
LexManos
4fa375683f
Fix NPE in new debug line when patch targets don't exist.
2013-07-09 01:21:50 -07:00
Christian
0db4624b27
Don't initialize the server.
2013-07-08 22:31:15 -04:00
Christian
c997f2adbc
FML now verifies that the minecraft jar is correct and intact. This is intended to discourage those who think that
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modifying the minecraft jar is still acceptable.
2013-07-08 22:10:06 -04:00
Christian
26e5f4b4ff
Test server-siding ResourceLocation
2013-07-08 19:31:00 -04:00
Christian
2336002f20
The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties.
2013-07-08 14:34:03 -04:00