Commit Graph
95 Commits
Author SHA1 Message Date
mezz cd4d701b5f Fix game freeze when resizing the window too small on the mods gui (#4148) 2017-07-08 22:55:45 -07:00
mezz 9675585891 Use lambdas for short anonymous methods 2017-06-27 23:18:09 -07:00
mezz 93025510ae Use multiple catch, try-with-resources, replace system.out and e.printStackTrace 2017-06-27 22:57:10 -07:00
LexManos 10ca404e9e Fix the creative menu search function. Closes #4100 2017-06-27 21:34:03 -07:00
LexManos 7281708df6 Repopulate client SearchTreeManager when registries are refreshed. Closes #4094 2017-06-27 16:28:08 -07:00
BlayTheNinth 5aac07b5b1 Remove incorrect call to .toString() when instantiating custom config array entries. (#4078) 2017-06-27 00:54:49 -05:00
Ben Staddon 9a09ff68aa Remove some deprecated methods and clean up 2017-06-25 22:30:18 -07:00
mezz 7892ca922c Remove the call to client.refreshResources during loading (#4032) 2017-06-25 22:13:58 -07:00
RainWarrior dc043ac79f Cleanup of model system, taking advantage of java 8;
replaced guava Optional and Function with java 8 versions.
2017-06-25 04:08:20 +03:00
LexManos 1c24600bbb Reload client recipe book after loading modded recipes. 2017-06-24 15:34:09 -07:00
mezz d769d83224 Update MCP to 20170624 2017-06-24 00:56:21 -07:00
Ben Staddon b0dfaa2b81 Remove Java 8 warnings now that Minecraft requires it 2017-06-23 23:31:50 -07:00
LexManos a26d89c876 First pass of registry rewrite.
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
diesieben07 0e9820c51c Clean up Logging (#3953)
# Conflicts:
#	patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
#	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
#	patches/minecraft/net/minecraft/entity/EntityList.java.patch
#	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
#	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz e3777f4559 Add missing Override annotations 2017-06-17 18:24:17 -07:00
mezz c2845967cc Update MCP mappings to 20170617 2017-06-17 18:06:04 -07:00
mezz 3d322ef925 Update mcp mappings to 20170611 2017-06-17 17:13:44 -07:00
LexManos f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
mezz 1c0b53f3bf Print system details on startup without printing a full crash report (#3909) 2017-05-21 12:30:57 -07:00
mezz 14d8151b02 Reduce memory pressure from new objects during loading screen (#3907) 2017-05-20 14:21:32 -07:00
mezz e4d04afd95 When the window is closed during loading, exit the game quickly (#3858) 2017-05-01 17:14:55 -07:00
mezz 91cc592a3a Remove splash.properties option for Mojang logo (has been disabled) (#3859)
Fix backgound color being applied to the Forge logo
2017-05-01 17:13:43 -07:00
ichttt cbf6cb9744 Fix GuiMultipleModsErrored ignoring scrolling with mouse wheel. (#3861) 2017-05-01 17:12:33 -07:00
Justin 460a2189d6 Prevent NPE in ConfigManager and fix config gui being enabled for all mods. Fixes #3856. (#3860) 2017-04-27 19:02:50 -07:00
cpw cec90d7f48 Add in a check to the splash screen. If the Display.update call takes
too long on average (over first 200 frames) we'll use a sleep based
timer to allow mods doing splash screen work some time on the
LWJGL global lock.

(cherry picked from commit 03d7eaa)
2017-04-10 08:33:01 -04:00
mezz 15aee5b18a Skip loading models if there is a fatal mod dependency error (#3772) Close #3768 2017-04-07 16:48:00 -07:00
BlayTheNinth 52409e15cf Fix custom array entry class for config GUI being ignored when adding new entries (#3697) 2017-04-07 16:05:50 -07:00
Justin 4d23ce1314 Fix java 6/7 compatibility in GuiConfig (#3824) 2017-04-04 17:19:13 -07:00
sinus 25497d310b Adding config GUIs to the @Config based configuration System (#3735)
Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
mezz 67247fba29 Fix #3733 Splash Screen memory bar background matches screen background (#3775) 2017-03-14 21:03:37 -05:00
ichttt bd4fe54753 Improve exception messages during initialization. 2017-02-23 17:15:11 -08:00
James Mitchell c545b8ecd4 Clean up null issues, add more annotations (#3590) 2017-01-11 15:17:56 -08:00
James Mitchell a561f4c41c Fix #3561 import io.IOUtils instead of compress.utils.IOUtils (#3562) 2016-12-23 15:23:31 -08:00
James Mitchell 5165dc52bf Update MCP mappings to snapshot_nodoc_20161220 (#3551) 2016-12-21 15:52:30 -08:00
James Mitchell e9143859c0 Fix some resources that are never closed, close in a finally block (#3544) 2016-12-21 11:13:27 -08:00
James Mitchell 6a125ae0d4 Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) (#3513) 2016-12-17 13:23:39 -08:00
James Mitchell 20e026e601 [1.11] Add memory display to loading screen (#3447) 2016-12-17 13:16:24 -08:00
LexManos 4b7219c07f Fix for showing config default values twice in tooltip (#2257) (#3338)
(cherry picked from commit be73ec3d5e)
2016-12-05 12:07:44 -08:00
Marvin Rösch 5da0ac73b9 Update assets to new Forge brand (#3464) 2016-11-30 14:56:31 -08:00
LexManos 8d20258f3c First pass at exposing data fixers to modders.
Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
LexManos f8cba13b5b Fix localizations not loading correctly in legacy resource packs. 2016-11-15 22:59:31 -08:00
cpw 7a84376044 Add in registry registration events, new subscription events you can use to make sure you're registering things at the "best" time. 2016-09-17 21:13:15 -04:00
LexManos b879cc9b73 Fix potential shading issue in GuiEditArrayEntries. Closes #3247 2016-09-12 14:48:55 -07:00
LexManos 4cd0f88a69 Add RenderTooltipEvent (#3034) 2016-08-12 13:57:07 -07:00
LexManos fe2243df9f Removed unintentional functionality when using the Splash Screen. 2016-08-08 17:54:12 -07:00
LexManos 0f6b16cada Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
cpw 543156a008 Tidy up some more todos 2016-07-27 10:52:48 -04:00
cpw 056ff67a81 Mark it for actual removal in 1.11 2016-07-27 10:41:20 -04:00
cpw efbd21e3eb Fix that the Missing blocks/items/registries prompt often got stuck. 2016-06-25 01:07:45 -04:00
cpw c8d775c865 In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789, have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files). 2016-06-22 23:49:48 -04:00