Remove the call to client.refreshResources during loading (#4032)

This commit is contained in:
mezz authored and GitHub committed 2017-06-25 22:13:58 -07:00
1 parent 0f7ec7e7fd
commit 7892ca922c
4 files changed
+27 -59

No files matched your search

@@ -63,7 +63,6 @@ import net.minecraft.client.renderer.block.model.multipart.Multipart;
import net.minecraft.client.renderer.block.model.multipart.Selector;
import net.minecraft.client.renderer.block.statemap.BlockStateMapper;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.renderer.texture.ITextureMapPopulator;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
@@ -126,8 +125,8 @@ import javax.annotation.Nullable;
public final class ModelLoader extends ModelBakery
{
private static boolean firstLoad = Boolean.parseBoolean(System.getProperty("fml.skipFirstModelBake", "true"));
private final Map<ModelResourceLocation, IModel> stateModels = Maps.newHashMap();
// TODO: nothing adds to missingVariants, remove it?
private final Set<ModelResourceLocation> missingVariants = Sets.newHashSet();
private final Map<ResourceLocation, Exception> loadingExceptions = Maps.newHashMap();
private IModel missingModel = null;
@@ -149,6 +148,7 @@ public final class ModelLoader extends ModelBakery
ModelLoaderRegistry.clearModelCache(manager);
}
@Nonnull
@Override
public IRegistry<ModelResourceLocation, IBakedModel> setupModelRegistry()
{
@@ -172,16 +172,6 @@ public final class ModelLoader extends ModelBakery
HashMultimap<IModel, ModelResourceLocation> models = HashMultimap.create();
Multimaps.invertFrom(Multimaps.forMap(stateModels), models);
if (firstLoad)
{
firstLoad = false;
for (ModelResourceLocation mrl : stateModels.keySet())
{
bakedRegistry.putObject(mrl, missingBaked);
}
return bakedRegistry;
}
ProgressBar bakeBar = ProgressManager.push("ModelLoader: baking", models.keySet().size());
for(IModel model : models.keySet())
@@ -361,8 +361,14 @@ public class FMLClientHandler implements IFMLSidedHandler
return;
}
// Reload resources
client.refreshResources();
// This call is being phased out for performance reasons in 1.12,
// but we are keeping an option here in case something needs it for a little longer.
// See https://github.com/MinecraftForge/MinecraftForge/pull/4032
if (Boolean.parseBoolean(System.getProperty("fml.reloadResourcesOnStart", "false")))
{
client.refreshResources();
}
RenderingRegistry.loadEntityRenderers(Minecraft.getMinecraft().getRenderManager().entityRenderMap);
guiFactories = HashBiMap.create();
for (ModContainer mc : Loader.instance().getActiveModList())