Commit Graph
371 Commits
Author SHA1 Message Date
Ben Staddon 23ea237f2c Fix incorrect lighting of item models (#4493) 2017-11-09 14:32:43 -08:00
Ben Staddon 4b3799f460 Change item model alpha tests to match values used for rendering (#4490) 2017-11-09 14:31:39 -08:00
mcenderdragon 4cdb6b6d60 Added tint index of 0 to fluid models (#3938) 2017-11-09 13:59:30 -08:00
Bartek Bok 6f49568c98 Add InputUpdateEvent (#4356) 2017-10-31 11:47:47 -07:00
Zaggy1024 9c7538db8d Added a cloud renderer that uploads geometry to the GPU. (#4143) 2017-10-31 11:45:46 -07:00
mezz b5e88dd07b Improve the Forge Bucket (#4435) 2017-10-31 11:03:44 -07:00
Ben Staddon 43749d3fd1 Further reduce quad count of generated item models (#4448) 2017-10-31 11:02:09 -07:00
Ben Staddon 8d938660e7 Add caching of data for flat lighting (#4358) 2017-10-31 10:09:39 -07:00
Matthew Mirvish e283d51e28 [1.12.x] [Animation API] Add rotation origin variable (#4466) 2017-10-20 22:27:35 -07:00
mezz 083daeb5ed Update mcp mappings to 20171003 2017-10-03 22:08:36 -07:00
Ben Staddon 0d34b02f88 Improve performance of vertex format mapping by caching hashcodes (#4370) 2017-10-02 16:45:58 -07:00
Ben Staddon 4073891058 Reduce the number of quads generated by ItemLayerModel (#4332) 2017-10-02 16:43:06 -07:00
tterrag 6956df4ff2 Allow item models to use formats other than ITEM (#4273) 2017-10-02 16:17:35 -07:00
Paul Fulham 4203e7426f Fix lightmap calculation vertex clamping (#4387) 2017-09-17 19:28:11 -07:00
Xander ce49596014 Add an extra error check for OBJ model materials (#4402) 2017-09-16 21:17:12 -07:00
Ben Staddon 0dd386b74c Improve generation of normals for vanilla models (#4313) 2017-09-06 14:31:46 -07:00
Marvin Rösch cb8cace92d Fire RenderGameOverlayEvent for vignette (#4360) 2017-09-06 14:19:56 -07:00
Ben Staddon ef5ffc2c5d Add missing bounds checks to ItemTextureQuadConverter (#4343) 2017-09-06 14:08:19 -07:00
Ben Staddon cd5d7d2bed Adjust float (un)packing functions to be slightly more accurate (#4316) 2017-09-06 13:55:41 -07:00
iChun 29b717faa7 Add PlayerSPPushOutOfBlocksEvent. (#4091) 2017-08-09 15:26:51 -05:00
KnightMiner 82d735e43a Add support for running IModel.retexture() on models from blockstates (#4200) 2017-08-09 15:18:35 -05:00
covers1624 099bbd479a Add GuiContainer Foreground render event. (#4127) 2017-08-01 16:23:08 -05:00
Ben Staddon 0fde64ac38 Clean up uses of deprecated library functions (#4130)
Avoid catching and rethrowing runtime exceptions
Append error messages to exceptions instead of the log
2017-07-12 21:50:28 -07:00
LexManos b0edb23dba Fix getting missing models for overridden Item registry entires 2017-07-05 14:52:29 -07:00
E2 43be1f46a5 RenderLivingEvent now stores partialTick
2
2017-07-03 12:20:45 -07:00
ichttt ede05a25f1 Fix missing messages of missing models (#4120) 2017-07-03 10:39:42 -07:00
mezz 8581225da8 Use java 8 collection functions 2017-06-28 00:14:10 -07:00
mezz 9675585891 Use lambdas for short anonymous methods 2017-06-27 23:18:09 -07:00
mezz 93025510ae Use multiple catch, try-with-resources, replace system.out and e.printStackTrace 2017-06-27 22:57:10 -07:00
Ben Staddon 9a09ff68aa Remove some deprecated methods and clean up 2017-06-25 22:30:18 -07:00
mezz 7892ca922c Remove the call to client.refreshResources during loading (#4032) 2017-06-25 22:13:58 -07:00
Fry 0f7ec7e7fd Added dependencies and dependency ordering for textures. (#4070) 2017-06-26 07:58:19 +04:00
LexManos 45147ac512 Fix ModelBlockAnimation expsing a private class. 2017-06-25 12:23:56 -07:00
RainWarrior dc043ac79f Cleanup of model system, taking advantage of java 8;
replaced guava Optional and Function with java 8 versions.
2017-06-25 04:08:20 +03:00
Ben Staddon 1b5da5d4fe [1.12] Cleanup of files with old licence headers, Add missing LGPL 2.1 licence headers (#4051) 2017-06-24 01:25:23 -07:00
Ben Staddon b0dfaa2b81 Remove Java 8 warnings now that Minecraft requires it 2017-06-23 23:31:50 -07:00
LexManos dee84dc1e4 More work, game loads and runs now.
Moved Registry events to directly AFTER PreInit instead of before.
This allows modders to register handlers for it without @EventBusSubscriber.
It also allows you to register custom things needed before the construction of blocks or items such as Fluids.
TODO: Move Fluids to a real registry.
@ObjectHolder can now be used on private fields.
Reworked FMLModIdMappingEvent to include data for all registries.
Tile Entities are now registrable.
2017-06-23 16:59:57 -05:00
LexManos a26d89c876 First pass of registry rewrite.
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
diesieben07 0e9820c51c Clean up Logging (#3953)
# Conflicts:
#	patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
#	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
#	patches/minecraft/net/minecraft/entity/EntityList.java.patch
#	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
#	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz c6d7c7c11f Fix itemstack comparison with null 2017-06-19 23:27:52 -07:00
mezz e3777f4559 Add missing Override annotations 2017-06-17 18:24:17 -07:00
mezz c2845967cc Update MCP mappings to 20170617 2017-06-17 18:06:04 -07:00
mezz 3d322ef925 Update mcp mappings to 20170611 2017-06-17 17:13:44 -07:00
LexManos f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
Ben Staddon 2814df89b3 Tweak vertex lighter to avoid causing excess array initialisations (#3771) 2017-05-26 13:57:21 -07:00
tterrag d77033b0d0 Fix normals not being generated for formats without normals (#3896)
Fix normals not being generated for formats without normals
2017-05-15 12:39:54 +04:00
Vincent Lee 0b41a0a822 Fix forge pipeline block shifts (#3789) 2017-05-01 17:53:17 -07:00
diesieben07 b2e3f353df Allow client commands to control whether they can be invoked without prefix. (#3847) 2017-05-01 17:22:53 -07:00
mezz 15aee5b18a Skip loading models if there is a fatal mod dependency error (#3772) Close #3768 2017-04-07 16:48:00 -07:00
Lance 671d462645 Added ClientChatEvent. Closes #1442 (#3704) 2017-04-07 16:09:46 -07:00