Jadar
96c19b3580
undid readme change
2014-01-06 15:58:42 -06:00
Jadar
acf74a3403
changed the readme to reflect new setup task.
2014-01-06 11:09:34 -06:00
Jadar
1db3daa0e8
added override toString method for getting full name.
2014-01-06 10:25:13 -06:00
Lex Manos
0d810c01fa
Mark jopt needed on the server, herp derp, blame Abrar!
2014-01-05 19:02:47 -08:00
Christian
9de9a15530
Fix stupid hardcoding derp
2014-01-03 23:04:24 -05:00
Christian
5317672631
Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses.
2014-01-03 22:57:36 -05:00
Christian
6f1da6550e
Fix up mcpname derp in GuiScrollingList.
2014-01-02 22:44:26 -05:00
Christian
b51fb91355
Merge branch 'patch-1' of github.com:airbreather/FML
2014-01-02 22:21:25 -05:00
Christian
779cd05aa1
Tweaks
2014-01-02 22:18:02 -05:00
Christian
7bf119e1e5
Fix up readmes and credits. We no longer support modloader.
2014-01-02 22:18:02 -05:00
iChun
fa4f3015a0
Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication.
2014-01-02 22:18:02 -05:00
Christian
fbc1f8f6f9
Config GUIs in the modlist now work.
2014-01-02 11:51:16 -05:00
airbreather
c5e29b574a
Avoiding redundant calls to LogManager
2014-01-01 11:40:32 -05:00
Christian
3113138bd1
Tweak button positions.
2014-01-01 02:09:40 -05:00
iChun
ab5eb3ccff
Fix button size for GuiModList
2014-01-01 14:16:23 +08:00
Christian
cdd9d92a4f
Starting work on the actual GUI. Still work to do. Needs an API.
2014-01-01 00:57:24 -05:00
Christian
b3f98d1ee0
Fix derpiness with Mods button when Realms is available
2013-12-31 20:21:28 -05:00
Christian
21b13d6351
Lots of network cleanup. Gui packets now work too!
2013-12-31 19:55:41 -05:00
Christian
22ba6fda5e
Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
...
More to come.
2013-12-31 09:45:26 -05:00
Christian
f36152398d
Add in the tweakclass, fix the json for lzma @ the server.
2013-12-30 13:06:59 -05:00
Christian
5d069629cf
Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor.
2013-12-28 18:04:30 -05:00
Christian
061288909d
Fire simple network connect/disconnect gameevents.
2013-12-28 17:51:40 -05:00
Christian
6a5f9e135f
Fix example mod code for 1.7
2013-12-28 13:44:37 -05:00
Christian
53a1f98414
Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
2013-12-27 11:48:55 -05:00
Christian
34819c9303
Make gradlew executable on linux
2013-12-27 11:26:46 -05:00
Christian
ec316f113f
AT for renderblocks
2013-12-27 00:08:49 -05:00
Christian
f8d6213829
Update render registry
2013-12-27 00:07:48 -05:00
Christian
268bbabee6
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Lex Manos
c180d9b157
Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:36:47 -08:00
Christian
7d3b1250e8
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
156a9ae03a
Fix build script
2013-12-23 20:24:54 -05:00
Lex Manos
58132ccda3
Add new required --accessToken to launch specs.
2013-12-22 18:35:50 -08:00
Christian
f860c8ad3b
bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-18 11:15:53 -05:00
Christian
3e76dfba34
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
31ea100b29
Working on id missing handling
2013-12-18 08:34:44 -05:00
Lex Manos
ef3856f9a3
Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
2013-12-18 04:01:37 -08:00
Christian
e4b63a1801
IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
2013-12-17 11:42:54 -05:00
Christian
85516d9588
ICraftingHandler, IPickupHandler are now both events.
2013-12-17 11:24:57 -05:00
Christian
a17489172c
Code to disable mods at runtime, or other times.
2013-12-17 10:51:00 -05:00
Christian
32561265fc
Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:18:00 -05:00
Christian
0b419ac79c
Fire a user event down the channels when a handshake has occured.
2013-12-16 20:00:01 -05:00
Christian
4071ff38af
Patch some GUIs. We're gonna add some basic mod gui config support.
2013-12-16 11:48:39 -05:00
Christian
a2b324beb2
Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
2013-12-16 11:48:09 -05:00
Christian
557357fe17
Update for log4j2
2013-12-16 11:47:48 -05:00
Christian
3b2994a3de
Some patching touchups
2013-12-13 00:18:05 -05:00
LexManos
0098c57f94
Merge pull request #316 from AbrarSyed/patch-4
...
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos
55aa337f95
Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
2013-12-12 17:18:04 -08:00
Abrar Syed
df870c1a33
Update shiped ForgeGradle for 1.7
2013-12-12 17:11:37 -06:00
Christian
b852e30285
First functional release under reobfuscation.
v7.2
2013-12-12 18:01:09 -05:00
Christian
7ea571f593
Fix AT, Fix exc. Almost works now!
2013-12-12 01:39:30 -05:00