Commit Graph
9 Commits
Author SHA1 Message Date
mezz 92914f82ae Add new IFluidHandler for capabilities. (#2942)
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
LexManos cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
boni 5d5c005aae Fix Bucket rendering and add sound (#2865)
* Adjust generated quads from texture to take texture size into account #2858

*  Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821

* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks

* Save sound for filling/emptying in the fluid
2016-05-16 13:20:31 -07:00
RainWarrior 75032ebf9c Made some more public fields either private or final. 2016-03-24 22:22:21 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
LexManos 206a21d563 Fixed errrors in Fluids package. TODO: Make BlockLiquid implement IFluidBlock and REMOVE FluidContainerRegsitry. Everything *should* be able to use IFluidContainer directly. 2016-03-06 16:54:47 -08:00
LexManos ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
Bernhard Bonigl eb879b3020 Fix customized bucket names not getting translated correctly 2016-02-16 09:39:33 +01:00
Bernhard Bonigl 1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00