Christian
5e7cb9106d
A lot of missing patches to code re-added. Almost all functionality should now
...
be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
f4b9055171
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
...
the registry area
2012-08-06 22:30:13 -04:00
LexManos
7949a15226
Removed FMLRegistry, and IMinecraftRegistry.
...
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian
32e93213f1
Some patches for the server
2012-07-05 22:31:46 -04:00
Christian
3d8a5edc30
Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
...
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian Weeks
856fa4f337
Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
...
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790
Expose a "clean" ticking interface and fix server tick loop for world ticks
2012-06-07 11:12:51 -04:00
LexManos
5997bd3b87
Interm implementation of keyboardEvent for ModLoader.
2012-06-06 01:43:49 -07:00
Christian Weeks
ad5dc783d8
Fix ticking on the server
2012-06-01 11:07:14 -04:00
Christian Weeks
2f09a048d6
Tweaks to basemod setup
2012-06-01 00:33:51 -04:00
Christian Weeks
dfd15acb6d
Reorganize for bukkit integration
2012-05-31 22:09:45 -04:00
Christian Weeks
6f6c3ee939
Fix the serverside. FUUUUUUUU!
2012-05-14 01:45:56 -04:00
Christian Weeks
053fd64bde
Gui related ticking
2012-05-12 00:00:33 -04:00
Christian Weeks
394b046220
Fix missing ml.sendpacket, call in renderers
2012-05-11 17:31:28 -04:00
Christian Weeks
abc7b3f2a6
Tidying up and more hooks
2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c
Tweak block rendering organization. Add in worldgen for client.
2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13
Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side
2012-05-10 18:54:25 -04:00
Christian Weeks
b6b5955404
Working on the ticking stuff
2012-05-07 00:54:18 -04:00
Christian Weeks
816b0738e4
The beginning
2012-05-04 17:02:12 -04:00
Christian Weeks
2ae31bddd2
Add in more "Player" related events. Fix up some MLProp stuff
2012-04-09 10:18:24 -04:00
Christian Weeks
33f1e26df4
A proper console command handler, also fix ordering of loaded mods
2012-04-08 09:55:56 -04:00
Christian Weeks
07437b95ae
Add in a console command handler so you can access the command console
2012-04-08 02:00:57 -04:00
Christian Weeks
83730ee9ec
Split the packet salutation in two so we can work with or without forge
2012-04-08 00:18:37 -04:00
Christian Weeks
42aee9032f
Add the player object to the onLogin event so you don't need to dive internals for it during login
2012-04-07 22:38:29 -04:00
Christian Weeks
e828c1793d
Run Astyle over the FML code. Happy lex?
2012-04-05 10:07:52 -04:00
Christian Weeks
b2555e4a50
links to implementation
2012-04-03 23:09:22 -04:00
Christian Weeks
09efd147e1
Modloader complete
2012-04-03 17:04:26 -04:00
Christian Weeks
971de1c2b4
Everything except ordering
2012-04-02 23:06:30 -04:00
Christian Weeks
63dbdd8db3
Update to 1.2.5 and hopefully forge compatibility
2012-04-02 18:09:06 -04:00
Christian Weeks
8e1f51d792
Forge support
2012-04-01 02:14:14 -04:00
Christian Weeks
a8351a0e84
Initial attempts to support forge stuff
2012-03-31 02:28:14 -04:00
Christian Weeks
d97aaa4e82
Move more stuff around
2012-03-30 16:25:49 -04:00