Add the player object to the onLogin event so you don't need to dive internals for it during login

This commit is contained in:
Christian Weeks committed 2012-04-07 22:38:29 -04:00
1 parent 331768b272
commit 42aee9032f
3 files changed
+6 -5

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+3 -2
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@@ -49,7 +49,7 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
@Override
public final void onLogin(Object... data)
{
onClientLogin((Packet1Login)data[0], (NetworkManager)data[1]);
onClientLogin((Packet1Login)data[0], (NetworkManager)data[1], (EntityPlayer) data[2]);
}
@Override
@@ -250,8 +250,9 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
* Called when a new client logs in. Make sure modloader knows about your channels
* @param login
* @param data
* @param player
*/
public void onClientLogin(Packet1Login login, NetworkManager data)
public void onClientLogin(Packet1Login login, NetworkManager data, EntityPlayer player)
{
}