Commit Graph
1372 Commits
Author SHA1 Message Date
Christian 779cd05aa1 Tweaks 2014-01-02 22:18:02 -05:00
Christian 7bf119e1e5 Fix up readmes and credits. We no longer support modloader. 2014-01-02 22:18:02 -05:00
iChun fa4f3015a0 Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication. 2014-01-02 22:18:02 -05:00
Christian fbc1f8f6f9 Config GUIs in the modlist now work. 2014-01-02 11:51:16 -05:00
Christian 3113138bd1 Tweak button positions. 2014-01-01 02:09:40 -05:00
iChun ab5eb3ccff Fix button size for GuiModList 2014-01-01 14:16:23 +08:00
Christian cdd9d92a4f Starting work on the actual GUI. Still work to do. Needs an API. 2014-01-01 00:57:24 -05:00
Christian b3f98d1ee0 Fix derpiness with Mods button when Realms is available 2013-12-31 20:21:28 -05:00
Christian 21b13d6351 Lots of network cleanup. Gui packets now work too! 2013-12-31 19:55:41 -05:00
Christian 22ba6fda5e Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
More to come.
2013-12-31 09:45:26 -05:00
Christian f36152398d Add in the tweakclass, fix the json for lzma @ the server. 2013-12-30 13:06:59 -05:00
Christian 5d069629cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor. 2013-12-28 18:04:30 -05:00
Christian 061288909d Fire simple network connect/disconnect gameevents. 2013-12-28 17:51:40 -05:00
Christian 6a5f9e135f Fix example mod code for 1.7 2013-12-28 13:44:37 -05:00
Christian 53a1f98414 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian 34819c9303 Make gradlew executable on linux 2013-12-27 11:26:46 -05:00
Christian ec316f113f AT for renderblocks 2013-12-27 00:08:49 -05:00
Christian f8d6213829 Update render registry 2013-12-27 00:07:48 -05:00
Christian 268bbabee6 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Lex Manos c180d9b157 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly. 2013-12-23 22:36:47 -08:00
Christian 7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian 156a9ae03a Fix build script 2013-12-23 20:24:54 -05:00
Lex Manos 58132ccda3 Add new required --accessToken to launch specs. 2013-12-22 18:35:50 -08:00
Christian f860c8ad3b bump to legacy launcher 1.9 with logging unification stuffs. 2013-12-18 11:15:53 -05:00
Christian 3e76dfba34 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian 31ea100b29 Working on id missing handling 2013-12-18 08:34:44 -05:00
Lex Manos ef3856f9a3 Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2 2013-12-18 04:01:37 -08:00
Christian e4b63a1801 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian 85516d9588 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian a17489172c Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian 32561265fc Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian 0b419ac79c Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian 4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support. 2013-12-16 11:48:39 -05:00
Christian a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian 557357fe17 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian 3b2994a3de Some patching touchups 2013-12-13 00:18:05 -05:00
LexManos 0098c57f94 Merge pull request #316 from AbrarSyed/patch-4
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos 55aa337f95 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary. 2013-12-12 17:18:04 -08:00
Abrar Syed df870c1a33 Update shiped ForgeGradle for 1.7 2013-12-12 17:11:37 -06:00
Christian b852e30285 First functional release under reobfuscation. v7.2 2013-12-12 18:01:09 -05:00
Christian 7ea571f593 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Lex Manos 7a4ceebf5e Kill old patches and add rejects to ignore file. 2013-12-11 20:39:15 -08:00
Christian 31efcfc3b2 Clean up patches for latest exc. 2013-12-11 23:03:30 -05:00
Christian 49cb893d12 Fix exc this time *sigh* 2013-12-11 22:58:46 -05:00
Christian 009d4dee23 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian 3e278acb71 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian ef492407ef Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian cd417c6786 Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian 89e4e483c2 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00