instead. New Lifecycle Event for requesting data harvesting. Mods will
be constructed, the registry will fire, and then a new Data event will
fire. Submit new data tag files to the data gatherer if you wish.
The game will shutdown after this. No other mod elements will happen.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Add infrastructure to allow parallel or synchronous dispatch of
mod events, and pass-through of events to the dispatch system.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
stronger classloader separation between the two sides. Forge now
loads as a regular mod.
Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.