Commit Graph
91 Commits
Author SHA1 Message Date
mezz 2bd8b95a3b Cleanup some null checks and remove deprecated methods in Item and Block (#3429) 2016-11-22 15:20:05 -08:00
LexManos 8719fa0263 Make all tests one side only, so we can test vanilla clients in dev env. 2016-11-22 12:12:13 -08:00
LexManos 97ea0c4713 First draft of Entity Registry re-write. 2016-11-17 19:06:42 -08:00
mezz 150566d9a3 [1.11] Fix nullability issues around ForgeHooks and Capabilities (#3395) 2016-11-17 10:44:31 -08:00
mezz eb6b3ea228 Implement fluid item capabilities without item swapping 2016-11-16 16:17:21 -08:00
mezz 6f1a44a405 Remove deprecated Fluid stuff 2016-11-16 16:17:21 -08:00
LexManos c459b87ec9 Initial 1.11 release update. 2016-11-15 19:26:10 -08:00
cpw 4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
LexManos 490573a71f Fix Tabbing issues with config classes. 2016-10-11 12:21:14 -07:00
LexManos 9c7d20b3a1 Initial pass a re-working the configuration system.
Work in progress.
2016-10-10 22:15:35 -07:00
Steven Blom d3da111c08 Allow all Forge Registries to work with ObjectHolder (#3220) 2016-10-09 13:34:38 -07:00
LexManos bc303074f6 Introduce IContextSetter for events.
This will set the active mod container for events using the normal EventBus.
Fixes improper warnings from initializing mods using the new Registry events.
Modders, you should not use this as it has many performance implementations
and if abused will slow down the event bus A LOT. ActiveModContainer is not
thread safe.
2016-10-08 16:30:53 -07:00
Steven Blom 8dca9f2694 New event to allow mutating a baby entity based on it's parents (#3227) 2016-09-13 09:32:27 -07:00
Marvin Rösch bf6437c12a Fix universal bucket not being returned in crafting recipes (#3234) 2016-09-13 00:02:01 -07:00
boni 8dbfe1baad Expand getHarvestLevel to include player and blockstate (#3192) 2016-08-19 15:54:37 -07:00
Joseph C. Sible 8195c36434 Fix test mod IDs, names, and versions (#3122)
Most of our test mods have bad IDs (uppercase) and are missing names or
versions. Forge produces a bunch of warnings in the console about this, which
makes it more likely that an important message will be missed.
2016-08-12 15:10:47 -07:00
LexManos fdea60f89a Disable DecorateEventDebug by default.
Prevents me thinking that decoration is broken >.<
2016-08-08 17:35:48 -07:00
LexManos f4e8804c8a Restone binary compatibility with registry substitution rework.
Modders please switch to using the provided RegistryBuilder to ensure more forward compatbility. Closes #3144
2016-08-02 15:55:18 -07:00
Dakota Pierone 0cf2cdfdb3 Update decorate for biomes to support Decorate event 2016-07-24 10:40:14 -07:00
cpw fe96792506 Merge remote-tracking branch 'origin/pr/3087' into 1.10.x 2016-07-24 10:57:47 -04:00
Bernhard Bonigl bc27f0e204 Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes. 2016-07-24 13:52:27 +02:00
mezz 93a7ac3d89 Add TextureDump forge test mod 2016-07-13 17:04:47 -07:00
cpw 565cfb155f Merge remote-tracking branch 'origin/pr/3036' into 1.10.x Closes #3036 Thanks Mezz! 2016-07-12 18:05:13 -04:00
Bernhard Bonigl 432e3ab08a Add an event that allows to modify the looting level based on damage source 2016-07-03 15:19:31 +02:00
mezz 0fc08e383a Add Forge fluid handler test 2016-06-26 02:46:19 -07:00
RainWarrior ce481da1d1 Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801. 2016-05-30 01:20:43 +03:00
LexManos cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
LexManos b9ac73b0f1 1.9.4 Update.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos aaa146c10d New LootTable interaction system and event.
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
Vincent Lee 9f28c90365 Add Potion.renderHUDEffect (#2798) 2016-05-02 14:44:14 -07:00
RainWarrior 77772ac3f5 Changed generic signature of GameRegistry.register methods to work around the type inference bug; updated all example mods to the new block/item registration method. 2016-04-03 10:14:16 +03:00
RainWarrior c891d9fe16 Disabled erroring block, fixed DynBucketTest.TestItem model. 2016-03-25 00:49:34 +03:00
RainWarrior a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
RainWarrior 08663587d4 Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability 2016-03-22 09:01:00 +03:00
RainWarrior 4b53f0716b instance -> INSTANCE 2016-03-21 10:48:52 +03:00
RainWarrior 286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior 5f62404f8a Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel. 2016-03-21 10:48:52 +03:00
cpw 76e93e854a Fix bucket test 2016-03-19 21:36:21 -04:00
cpw ce8a758667 Merge branch 'master' into 1.9 2016-03-19 21:19:19 -04:00
RainWarrior a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
RainWarrior b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
RainWarrior 5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
Bernhard Bonigl bcab92daf6 Fix CombinedInvWrapper accessing incorrect slots
Closes #2533
2016-03-12 22:17:57 +01:00
RainWarrior 173cec4149 Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed. 2016-03-10 03:38:58 +03:00
LexManos 90b2c86a9f Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
And some other fixups for running.
2016-03-09 14:41:13 -08:00
LexManos 7b7156e87f Interaction hooks need to be re-added but compiles {Doesn't run} 2016-03-09 14:11:56 -08:00
RainWarrior 3e22a2b90d Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient. 2016-03-06 02:51:39 +03:00
RainWarrior 70670d70ea Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead. 2016-03-06 01:34:04 +03:00