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Make all tests one side only, so we can test vanilla clients in dev env.
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@@ -7,7 +7,7 @@ import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import net.minecraftforge.fml.common.registry.GameData;
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@Mod( modid = NoPotionEffectRenderTest.modID, name = "No Potion Effect Render Test", version = "0.0.0" )
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@Mod( modid = NoPotionEffectRenderTest.modID, name = "No Potion Effect Render Test", version = "0.0.0", acceptableRemoteVersions = "*" )
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public class NoPotionEffectRenderTest {
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public static final String modID = "nopotioneffect";
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