Paint_Ninja
ad5ca0b67d
Deprecate more rarely used APIs for removal ( #10907 )
2026-11-02 14:21:52 -08:00
berkay8987
b76746e62f
Fix missing forge config UI translation keys ( #10909 )
2026-11-02 14:10:58 -08:00
Paint_Ninja
4cfa1f83c4
Deprecate EventBusMigrationHelper for removal ( #10908 )
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Migrating away from this should be trivial for mod devs. Refer to the PR for details.
2026-11-02 12:59:01 +00:00
LexManos
da7e5f8bfa
Fix EntityTeleportEvent.ChorusFruit is not fired Closes #10906
2026-10-29 12:17:44 -07:00
Paint_Ninja
cd8eccc29c
Deprecate some rarely used events for removal ( #10904 )
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See PR description for details
2026-10-29 17:49:21 +00:00
LexManos
7d0bd1898f
26.3 RB 1
66.1
2026-10-21 11:02:26 -07:00
LexManos
55f03a2d86
Fix incorrect filter when placing items on bundles. Closes #10902
2026-10-16 13:40:27 -07:00
LexManos
c328912074
Add protection against large network channel lists
2026-10-12 19:18:15 -07:00
BonsUnleashed
aa4e31beab
Store object holder handlers per registry name ( #10899 )
2026-10-12 13:18:32 -07:00
LexManos
4249a25ec7
Fix Spectator Mode having block overlay when inside blocks. Fixes #10900
2026-10-09 13:18:39 -07:00
LexManos
939fb13d3b
Fix MDK including wrong resources. Fixes #10892
2026-09-30 14:11:21 -07:00
LexManos
932c6e9649
Fix checkLicense tasks with projectInfo task
2026-09-28 11:55:03 -07:00
LexManos
ed6d9ff0e4
Move tests and mdk to sub-project ( #10887 )
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This introduces two new artifacts
forge-examiner: A new mod locator that allows for a single directory to be split into multiple modules
forge-tests: Our test mods, showing examples of data gen, game tests, and various Forge features
Adds a new system useful for projects with multiple sub-projects that use datagen
2026-09-28 10:56:58 -07:00
Matt
851a57e808
Match ForgeRenderTypes OIT pipelines to vanilla, fixes #10890 ( #10891 )
2026-09-27 09:17:33 -07:00
LexManos
49aac2c496
Fix entities not being pushed by fluids
2026-09-26 18:32:39 -07:00
LexManos
26eeb1cc70
Fix typo in BlockScanUtils patch, fixes placing cushions. Closes #10889
2026-09-25 19:13:42 -07:00
LexManos
5afe3c050c
Migrate to fully declarative ForgeGradlePlugin and local build-logic
2026-09-22 16:16:56 -07:00
LexManos
839fd66e52
Fix players dropping items. Closes #10885
2026-09-19 14:02:52 -07:00
LexManos
fea644f6d2
Fix players not drowning propely
2026-09-19 14:02:21 -07:00
LexManos
2bc9649bd6
26.3 - Initial update
66.0
2026-09-19 07:45:38 -07:00
coolsim
41dfdc8f8b
Fixed getToolModifiedState for AXE_SCRAPE ( #10880 )
2026-08-26 18:06:47 -07:00
RealMangoRage
4dae990880
Add TooltipContext and TooltipDisplay to ItemTooltipEvent
2026-08-18 12:34:10 -07:00
LexManos
f0f144156b
Fix mod packets being processed after vanilla packets when received in the same tick.
2026-08-10 21:56:47 -07:00
LexManos
d17cfd0b4b
26.2 RB 1
65.1
2026-07-27 12:57:42 -07:00
LexManos
d697be351f
Bump Dependencies, Notably ASM for Java 27 support
2026-07-21 16:05:10 -07:00
LexManos
703195cd36
Fix ModList screen selection getting out of sync. Closes #10855
2026-07-21 15:55:37 -07:00
Meme Man
3f1e9a90c9
Update equality check for RegistryObject to include RegistryObject#key. ( #10860 )
2026-07-21 10:32:48 -07:00
zznty
da353a52fe
Handle glfw window pos errors gracefully for wayland ( #10853 )
2026-07-19 09:15:42 -07:00
Matt
3bac35089f
Add DeltaTracker (partialTick) context to PassDefinitions ( #10831 )
2026-07-16 12:47:53 -07:00
Matt
cb2e205867
Toml parsing errors are now visible in the latest log. ( #10847 )
2026-07-13 17:05:48 -07:00
LexManos
c5d015e60a
Add mechanic for ImmediateWindowProviders to react to Graphics backed settings
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Disable early loading screen when using Vulkan. Fixes #10829
2026-06-30 15:57:35 -07:00
72be0c9ccd
ForgeDev 7
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Co-authored-by: Jonathing <me@jonathing.me >
Co-authored-by: Paint_Ninja <PaintNinja@users.noreply.github.com >
2026-06-30 12:43:08 -07:00
LexManos
dabe919492
Remove IForgeShearable Closes #10826
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Entities use vanilla's Shearable interface
Blocks use loot table conditions or useItemOn if you need positional information
2026-06-25 08:58:58 -07:00
LexManos
3da1b644d0
26.2
65.0
2026-06-17 19:35:27 -07:00
Matt
d3476f3f80
[26.1.2] Split hotbar rendering into components, allow replacing renders ( #10824 )
2026-06-09 11:21:51 -07:00
LexManos
6665cdcf4e
Fix misaligned ClientLevel load patch
2026-05-04 09:26:36 -07:00
LexManos
d9665f6447
Fix IForgeBlockStateModel#getModelData is never called Fixes #10817
2026-05-02 16:48:24 -07:00
LexManos
ec73fd5240
Fix base bucket model not being flipped for gasses. Closes #10814
2026-04-27 10:45:07 -07:00
LexManos
3bbdbacb81
Fix being considered in water when not. Closes #10813
2026-04-23 14:36:51 -07:00
Paint_Ninja
478d8b3f18
Add c:bars/copper and c:bars/iron tags ( #10810 )
2026-04-15 22:20:21 +01:00
Paint_Ninja
03f928a3de
Add c:foods/dough tag ( #10811 )
2026-04-15 22:19:57 +01:00
Paint_Ninja
4834f16aef
Add c:drink_containing/bottle and c:drink_containing/bucket ( #10812 )
2026-04-15 22:19:44 +01:00
LexManos
7846d25606
Copy fluid and lava still textures to Item atlas for DynamicFluidContainerModel. Fixes #10809
2026-04-12 12:53:34 -07:00
LexManos
77cb0c5c4e
26.1.2
64.0
2026-04-09 10:16:29 -07:00
Paint_Ninja
5e421e8b8b
Add c:tools/trident item tag, update contents of c:tools/melee_weapon, remove c:tools/spear ( #10808 )
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- Breaking change: `c:tools/spear` has been renamed to `c:tools/trident` to match other loaders
- The contents of the `c:tools/melee_weapon` tag now includes spears
2026-04-08 20:26:14 +01:00
LexManos
5f37e8af53
Work around 3rd party launchers who build incorrect classpaths Closes #10797
2026-04-03 09:31:40 -07:00
LexManos
5ab792f1d7
26.1.1
63.0
2026-04-01 10:40:56 -07:00
LexManos
38ebbf189c
Fix arrows not being used correctly.
2026-03-29 15:44:31 -07:00
LexManos
f247eebd55
Fix dyed Items are not rendered with color. Closes #10799
2026-03-29 02:21:41 -07:00
LexManos
555989cf10
Fix not remembering experimental warning confirmation
2026-03-29 02:20:50 -07:00