Fixed TileEntity#getRenderBoundingBox not offsetting correctly causing more TEs to render then needed (#3709) (#3712)

This commit is contained in:
James Mitchell authored and GitHub committed 2017-02-19 12:17:07 -06:00
1 parent b16994717f
commit fb44ba2e6d
1 file changed
+1 -1
@@ -160,7 +160,7 @@
+ net.minecraft.util.math.AxisAlignedBB cbb = null;
+ try
+ {
+ cbb = field_145850_b.func_180495_p(func_174877_v()).func_185890_d(field_145850_b, pos).func_72321_a(pos.func_177958_n(), pos.func_177956_o(), pos.func_177952_p());
+ cbb = field_145850_b.func_180495_p(func_174877_v()).func_185890_d(field_145850_b, pos).func_186670_a(pos);
+ }
+ catch (Exception e)
+ {