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Fix misaligned patch in LevelRenderer. Closes #9385
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1 file changed
+10
-10
@@ -225,24 +225,24 @@
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if (recorditem != null) {
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this.f_109461_.f_91065_.m_93055_(recorditem.m_43050_());
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}
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@@ -2503,7 +_,7 @@
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case 1010:
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Item item = Item.m_41445_(p_234307_);
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if (item instanceof RecordItem recorditem) {
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- this.m_109514_(recorditem.m_43051_(), p_234306_);
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+ this.playStreamingMusic(recorditem.m_43051_(), p_234306_, recorditem);
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}
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break;
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case 1011:
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@@ -2656,7 +_,7 @@
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case 2001:
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BlockState blockstate = Block.m_49803_(p_234307_);
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if (!blockstate.m_60795_()) {
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- SoundType soundtype = blockstate.m_60827_();
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+ SoundType soundtype = blockstate.getSoundType(this.f_109465_, p_234306_, null);
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+ SoundType soundtype = blockstate.getSoundType(this.f_109465_, p_234306_, null);
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this.f_109465_.m_245747_(p_234306_, soundtype.m_56775_(), SoundSource.BLOCKS, (soundtype.m_56773_() + 1.0F) / 2.0F, soundtype.m_56774_() * 0.8F, false);
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}
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@@ -2751,7 +_,7 @@
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break;
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case 3002:
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if (p_234307_ >= 0 && p_234307_ < Direction.Axis.f_122448_.length) {
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- ParticleUtils.m_144967_(Direction.Axis.f_122448_[p_234307_], this.f_109465_, p_234306_, 0.125D, ParticleTypes.f_175830_, UniformInt.m_146622_(10, 19));
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+ this.playStreamingMusic(((RecordItem)Item.m_41445_(p_234307_)).m_43051_(), p_234306_, (RecordItem) Item.m_41445_(p_234307_));
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} else {
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ParticleUtils.m_216313_(this.f_109465_, p_234306_, ParticleTypes.f_175830_, UniformInt.m_146622_(3, 5));
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}
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@@ -2875,7 +_,7 @@
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} else {
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int i = p_109538_.m_45517_(LightLayer.SKY, p_109540_);
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