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Fix game test structure rotations being inconsistant (#10391)
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@@ -0,0 +1,11 @@
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--- a/net/minecraft/gametest/framework/GameTestInfo.java
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+++ b/net/minecraft/gametest/framework/GameTestInfo.java
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@@ -265,7 +_,7 @@
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BlockPos blockpos = this.getOrCalculateNorthwestCorner();
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this.structureBlockEntity = StructureUtils.prepareTestStructure(this, blockpos, this.getRotation(), this.level);
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this.structureBlockPos = this.structureBlockEntity.getBlockPos();
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- StructureUtils.addCommandBlockAndButtonToStartTest(this.structureBlockPos, new BlockPos(1, 0, -1), this.getRotation(), this.level);
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+ StructureUtils.addCommandBlockAndButtonToStartTest(this.structureBlockPos, new BlockPos(1, 0, -1), Rotation.NONE, this.level); // Forge: The control blocks are always in the North West Corner
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StructureUtils.encaseStructure(this.getStructureBounds(), this.level, !this.testFunction.skyAccess());
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this.listeners.forEach(p_127630_ -> p_127630_.testStructureLoaded(this));
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return this;
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@@ -0,0 +1,22 @@
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--- a/net/minecraft/gametest/framework/ReportGameListener.java
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+++ b/net/minecraft/gametest/framework/ReportGameListener.java
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@@ -151,7 +_,7 @@
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private static BlockPos getBeaconPos(GameTestInfo p_344999_) {
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BlockPos blockpos = p_344999_.getStructureBlockPos();
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BlockPos blockpos1 = new BlockPos(-1, -2, -1);
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- return StructureTemplate.transform(blockpos.offset(blockpos1), Mirror.NONE, p_344999_.getRotation(), blockpos);
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+ return blockpos.offset(blockpos1); // Forge: The control blocks are always in the North West Corner
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}
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private static void updateBeaconGlass(GameTestInfo p_343978_, Block p_344076_) {
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@@ -167,8 +_,8 @@
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ServerLevel serverlevel = p_177739_.getLevel();
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BlockPos blockpos = p_177739_.getStructureBlockPos();
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BlockPos blockpos1 = new BlockPos(-1, 0, -1);
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- BlockPos blockpos2 = StructureTemplate.transform(blockpos.offset(blockpos1), Mirror.NONE, p_177739_.getRotation(), blockpos);
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- serverlevel.setBlockAndUpdate(blockpos2, Blocks.LECTERN.defaultBlockState().rotate(p_177739_.getRotation()));
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+ BlockPos blockpos2 = blockpos.offset(blockpos1); // Forge: The control blocks are always in the North West Corner
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+ serverlevel.setBlockAndUpdate(blockpos2, Blocks.LECTERN.defaultBlockState());
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BlockState blockstate = serverlevel.getBlockState(blockpos2);
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ItemStack itemstack = createBook(p_177739_.getTestName(), p_177739_.isRequired(), p_177740_);
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LecternBlock.tryPlaceBook(null, serverlevel, blockpos2, blockstate, itemstack);
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@@ -0,0 +1,21 @@
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--- a/net/minecraft/gametest/framework/StructureUtils.java
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+++ b/net/minecraft/gametest/framework/StructureUtils.java
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@@ -132,10 +_,16 @@
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.orElseThrow(() -> new IllegalStateException("Missing test structure: " + p_311701_.getStructureName()))
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.getSize();
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BoundingBox boundingbox = getStructureBoundingBox(p_311042_, vec3i, p_310584_);
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- BlockPos blockpos = getStartCorner(p_311701_, p_311042_, p_310584_, p_312330_);
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+ BlockPos blockpos = getStartCorner(p_311701_, p_311042_, Rotation.NONE, p_312330_); // Forge: The control blocks are always in the North West Corner
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forceLoadChunks(boundingbox, p_312330_);
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clearSpaceForStructure(boundingbox, p_312330_);
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- return createStructureBlock(p_311701_, blockpos.below(), p_310584_, p_312330_);
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+ var entity = createStructureBlock(p_311701_, blockpos.below(), p_310584_, p_312330_);
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+ //Forge: We need to offset the structure so that it will load within bounds.
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+ if (p_310584_ != Rotation.NONE) {
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+ var rotated = StructureTemplate.getZeroPositionWithTransform(BlockPos.ZERO, Mirror.NONE, p_310584_, entity.getStructureSize().getX(), entity.getStructureSize().getZ());
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+ entity.setStructurePos(rotated.offset(new BlockPos(0, 1, 0)));
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+ }
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+ return entity;
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}
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public static void encaseStructure(AABB p_330422_, ServerLevel p_331249_, boolean p_328180_) {
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@@ -0,0 +1,15 @@
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--- a/net/minecraft/gametest/framework/TestCommand.java
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+++ b/net/minecraft/gametest/framework/TestCommand.java
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@@ -313,7 +_,11 @@
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return Optional.empty();
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} else {
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TestFunction testfunction = optional.get();
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- GameTestInfo gametestinfo = new GameTestInfo(testfunction, structureblockentity.getRotation(), p_328153_, p_330368_);
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+ // Forge: The rotation is stored in the structure block, and added in the GameTestInfo constructor.
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+ // So reverse it to find the manually specified rotation so the test runs the same every time.
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+ var steps = StructureUtils.getRotationStepsForRotation(structureblockentity.getRotation()) - StructureUtils.getRotationStepsForRotation(testfunction.rotation());
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+ if (steps < 0) steps += 4;
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+ GameTestInfo gametestinfo = new GameTestInfo(testfunction, StructureUtils.getRotationForRotationSteps(steps), p_328153_, p_330368_);
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gametestinfo.setStructureBlockPos(p_332856_);
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return !verifyStructureExists(p_328153_, gametestinfo.getStructureName()) ? Optional.empty() : Optional.of(gametestinfo);
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}
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