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Move and add a few AT for forge: rail and leaves stuff mostly
Update FML (reorg some AT for FML vs forge):2171c0cUpdate fml_at with new transforms924a6f9Fix derp where client sided packet handler would be created on a dedi server envad4cffbAdd in support for "dummy" keybindings- ones that are added to the list but never do anything so the mod can handle it all themselves.cf77ffbDon't complain about minecraft source code being in "net.minecraft.src". Derp.b2fdcd7Fix ModLoader add XP Smelting094ce2aActually register client/server packetspecs as their correct sides! fixes #71
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@@ -19,8 +19,6 @@ public gt.a # efficiencyOnProperMaterial
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public gt.bY # damageVsEntity
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# EntityEnderman
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public np.d # carriableBlocks
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# RenderEngine
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public avf.k # texturePack
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# RenderGlobal
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public avb.h # theWorld
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public avb.i # renderEngine
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@@ -31,8 +29,6 @@ public ayq.a # sndSystem
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public ayq.b # soundPoolSounds
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public ayq.c # soundPoolStreaming
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public ayq.d # soundPoolMusic
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# EntityLiving
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public jw.aM # carryoverDamage
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# EntityMinecart
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protected nk.* # All private -> protected
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public nj.h()Z # isMinecartPowered
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@@ -50,4 +46,15 @@ public aig.b(Z)Laig; # setTickRandomly
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# NetServerHandler
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public gz.g # playerInAirTime
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# TileEntity
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public aji.k # worldObj
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public aji.k # worldObj
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# BlockLeavesBase
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public ain.c # graphicsLevel
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# Item
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public rh.e(I)Lrh; # setMaxDamage
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# ItemAxe
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public rf.<init>()V # constructor
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# ItemPickaxe
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public rq.<init>()V # constructor
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# RailLogic
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public ahi
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public ahi.a(Lahi;)I # getNAdjacentTiles
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