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Fixed Crosshair attack indicator texture issue Closes #5442
Add friendlier error message for @Mod annotations with missing mods.toml entry. Closes #5440 Remove Log4J console highlighting. As it doesn't work on many consoles, and prints invalid characters. Closes #5420
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@@ -219,6 +219,7 @@ public class GuiIngameForge extends GuiIngame
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if (pre(CROSSHAIRS)) return;
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bind(Gui.ICONS);
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GlStateManager.enableBlend();
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GlStateManager.enableAlphaTest();
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super.renderAttackIndicator(partialTicks);
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post(CROSSHAIRS);
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}
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@@ -159,6 +159,11 @@ public class ModLoader
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return modFile.getScanResult().getTargets().entrySet().stream().
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map(e-> {
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try {
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IModInfo info = modInfoMap.get(e.getKey());
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if (info == null) {
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loadingExceptions.add(new ModLoadingException(null, ModLoadingStage.CONSTRUCT, "fml.modloading.missingmetadata", null, e.getKey()));
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return null;
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}
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return e.getValue().<ModContainer>loadMod(modInfoMap.get(e.getKey()), modClassLoader, modFile.getScanResult());
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} catch (ModLoadingException mle) {
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loadingExceptions.add(mle);
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