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https://github.com/MinecraftForge/MinecraftForge.git
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Fix pause menu having a black background, reverts PR #10115
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3 files changed
+32
-4
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@@ -1,5 +1,17 @@
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--- a/com/mojang/blaze3d/platform/GlStateManager.java
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+++ b/com/mojang/blaze3d/platform/GlStateManager.java
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@@ -94,6 +_,11 @@
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}
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}
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+ public static boolean _isBlendEnabled() {
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+ RenderSystem.assertOnRenderThread();
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+ return BLEND.mode.enabled;
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+ }
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+
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public static void _disableBlend() {
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RenderSystem.assertOnRenderThread();
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BLEND.mode.disable();
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@@ -519,9 +_,17 @@
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}
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}
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@@ -0,0 +1,14 @@
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--- a/com/mojang/blaze3d/systems/RenderSystem.java
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+++ b/com/mojang/blaze3d/systems/RenderSystem.java
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@@ -196,6 +_,11 @@
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GlStateManager._depthMask(p_69459_);
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}
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+ public static boolean isBlendEnabled() {
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+ assertOnRenderThread();
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+ return GlStateManager._isBlendEnabled();
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+ }
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+
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public static void enableBlend() {
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assertOnRenderThread();
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GlStateManager._enableBlend();
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@@ -11,15 +11,17 @@
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}
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}
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@@ -171,8 +_,11 @@
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@@ -171,8 +_,13 @@
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if (!(f < 1.0F)) {
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PostChain postchain = this.minecraft.getShaderManager().getPostChain(BLUR_POST_CHAIN_ID, LevelTargetBundle.MAIN_TARGETS);
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if (postchain != null) {
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+ // FORGE: Blending the blur was removed in 1.21. This is necessary for screen layering to work properly. https://github.com/MinecraftForge/MinecraftForge/issues/10114
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+ RenderSystem.enableBlend();
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+ boolean wasBlendEnabled = RenderSystem.isBlendEnabled();
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+ if (wasBlendEnabled)
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+ RenderSystem.disableBlend();
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postchain.setUniform("Radius", f);
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postchain.process(this.minecraft.getMainRenderTarget(), this.resourcePool);
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+ RenderSystem.disableBlend();
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+ if (wasBlendEnabled)
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+ RenderSystem.enableBlend();
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}
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}
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}
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