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Small Fix: Held Items & Multiple Render Passes
Passes beyond 1 now have the correct icon.
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@@ -111,7 +111,7 @@
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+ f11 = (float)(j1 >> 8 & 255) / 255.0F;
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+ f12 = (float)(j1 & 255) / 255.0F;
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+ GL11.glColor4f(1.0F * f10, 1.0F * f11, 1.0F * f12, 1.0F);
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+ this.renderItem(entityclientplayermp, itemstack, 1, EQUIPPED_FIRST_PERSON);
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+ this.renderItem(entityclientplayermp, itemstack, x, EQUIPPED_FIRST_PERSON);
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+ }
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}
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else
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