Merge pull request #1771 from iChun/master

Readded but deprecated the old RenderPlayerEvent that were deleted. Sorry, Lex.
This commit is contained in:
LexManos committed 2015-04-04 14:31:43 -07:00
commit cf7122ed59
1 file changed
+45
@@ -28,10 +28,55 @@ public abstract class RenderPlayerEvent extends PlayerEvent
public static class Pre extends RenderPlayerEvent
{
public Pre(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
@Deprecated
public Pre(EntityPlayer player, RenderPlayer renderer, float tick){ this(player, renderer, tick, 0D, 0D, 0D); }
}
public static class Post extends RenderPlayerEvent
{
public Post(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
@Deprecated
public Post(EntityPlayer player, RenderPlayer renderer, float tick){ this(player, renderer, tick, 0D, 0D, 0D); }
}
@Deprecated
public abstract static class Specials extends RenderPlayerEvent
{
public Specials(EntityPlayer player, RenderPlayer renderer, float partialTicks)
{
super(player, renderer, partialTicks, 0D, 0D, 0D);
}
@Cancelable
public static class Pre extends Specials
{
public boolean renderHelmet = true;
public boolean renderCape = true;
public boolean renderItem = true;
public Pre(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
}
public static class Post extends Specials
{
public Post(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
}
}
@Deprecated
public static class SetArmorModel extends RenderPlayerEvent
{
/**
* Setting this to any value besides -1 will result in the function being
* Immediately exited with the return value specified.
*/
public int result = -1;
public final int slot;
public final ItemStack stack;
public SetArmorModel(EntityPlayer player, RenderPlayer renderer, int slot, float partialTick, ItemStack stack)
{
super(player, renderer, partialTick, 0D, 0D, 0D);
this.slot = slot;
this.stack = stack;
}
}
}