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Add a few events pertaining to villages (#5302)
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@@ -35,6 +35,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.entity.IMerchant;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.monster.EntityZombie;
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@@ -62,6 +63,8 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.ChatType;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.village.MerchantRecipeList;
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import net.minecraft.village.Village;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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@@ -118,6 +121,7 @@ import net.minecraftforge.event.entity.player.SleepingTimeCheckEvent;
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import net.minecraftforge.event.entity.player.UseHoeEvent;
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import net.minecraftforge.event.furnace.FurnaceFuelBurnTimeEvent;
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import net.minecraftforge.event.terraingen.ChunkGeneratorEvent;
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import net.minecraftforge.event.village.MerchantTradeOffersEvent;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.event.world.BlockEvent.CreateFluidSourceEvent;
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import net.minecraftforge.event.world.BlockEvent.EntityMultiPlaceEvent;
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@@ -695,4 +699,17 @@ public class ForgeEventFactory
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MinecraftForge.EVENT_BUS.post(event);
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return event.getResult() != Result.DENY;
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}
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public static MerchantRecipeList listTradeOffers(IMerchant merchant, EntityPlayer player, @Nullable MerchantRecipeList list)
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{
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MerchantRecipeList dupeList = null;
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if (list != null)
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{
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dupeList = new MerchantRecipeList();
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dupeList.addAll(list);
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}
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MerchantTradeOffersEvent event = new MerchantTradeOffersEvent(merchant, player, dupeList);
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MinecraftForge.EVENT_BUS.post(event);
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return event.getList();
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}
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}
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@@ -0,0 +1,80 @@
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.village;
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import javax.annotation.Nullable;
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import net.minecraft.entity.IMerchant;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.village.MerchantRecipeList;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* MerchantTradeOffersEvent is fired when a list of villager trade offers is presented in
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* {@link IMerchant#getRecipes(EntityPlayer)}, allowing mods to modify trade offers depending
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* on the player. Be warned that this event is fired on both server and client; thus, modders
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* should ensure that they sync the needed data for this event themselves.<br>
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* <br>
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* This event is not {@link Cancelable}.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*/
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public class MerchantTradeOffersEvent extends Event
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{
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private final IMerchant merchant;
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private final EntityPlayer player;
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private @Nullable MerchantRecipeList list;
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public MerchantTradeOffersEvent(IMerchant merchant, EntityPlayer player, @Nullable MerchantRecipeList list)
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{
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this.merchant = merchant;
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this.player = player;
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this.list = list;
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}
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/**
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* The recipe list (if not {@code null}) returned from this function may be modified.
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* @return the recipe list
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*/
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public @Nullable MerchantRecipeList getList()
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{
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return list;
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}
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public void setList(@Nullable MerchantRecipeList list)
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{
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this.list = list;
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}
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public IMerchant getMerchant()
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{
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return merchant;
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}
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public EntityPlayer getPlayer()
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{
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return player;
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}
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}
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@@ -0,0 +1,83 @@
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.village;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.village.Village;
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import net.minecraft.village.VillageSiege;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* VillageSiegeEvent is fired just before a zombie siege finds a successful location in
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* {@link VillageSiege#trySetupSiege}, to give mods the chance to stop the siege.<br>
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* <br>
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* This event is {@link Cancelable}; canceling stops the siege.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*/
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@Cancelable
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public class VillageSiegeEvent extends Event
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{
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private final VillageSiege siege;
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private final World world;
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private final EntityPlayer player;
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private final Village village;
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private final Vec3d attemptedSpawnPos;
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public VillageSiegeEvent(VillageSiege siege, World world, EntityPlayer player, Village village, Vec3d attemptedSpawnPos)
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{
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this.siege = siege;
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this.world = world;
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this.player = player;
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this.village = village;
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this.attemptedSpawnPos = attemptedSpawnPos;
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}
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public VillageSiege getSiege()
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{
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return siege;
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}
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public World getWorld()
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{
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return world;
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}
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public EntityPlayer getPlayer()
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{
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return player;
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}
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public Village getVillage()
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{
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return village;
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}
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public Vec3d getAttemptedSpawnPos()
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{
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return attemptedSpawnPos;
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}
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}
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