Generate channel registration for client, also, do it before the login events so you can send packets

This commit is contained in:
Christian committed 2012-08-13 11:58:44 -04:00
1 parent 43825ca78e
commit c6a9884bde
1 file changed
+2 -1
@@ -135,11 +135,11 @@ public class NetworkRegistry
void playerLoggedIn(EntityPlayerMP player, NetServerHandler netHandler, NetworkManager manager)
{
generateChannelRegistration(player, netHandler, manager);
for (IConnectionHandler handler : connectionHandlers)
{
handler.playerLoggedIn((Player)player, netHandler, manager);
}
generateChannelRegistration(player, netHandler, manager);
}
String connectionReceived(NetLoginHandler netHandler, NetworkManager manager)
@@ -173,6 +173,7 @@ public class NetworkRegistry
void clientLoggedIn(NetHandler clientHandler, NetworkManager manager, Packet1Login login)
{
generateChannelRegistration(clientHandler.getPlayer(), clientHandler, manager);
for (IConnectionHandler handler : connectionHandlers)
{
handler.clientLoggedIn(clientHandler, manager, login);