Fix missing forge config UI translation keys (#10914)

This commit is contained in:
berkay8987 authored and GitHub committed 2026-11-02 18:00:01 -08:00
1 parent 8199135df7
commit beb5ccc378
2 files changed
+9 -1

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@@ -116,7 +116,7 @@ public class ForgeConfig {
"A sane default is 1KB (1024), but may need to be expanded for larger modpacks.",
"Forge will auto-adjust this if mods register their channels using our channel manager."
)
.translation("forge.configui.channellistlimit")
.translation("forge.configgui.channellistlimit")
.defineInRange("channelListLimit", 1024, 1, Long.MAX_VALUE);
builder.pop();
@@ -150,6 +150,10 @@
"forge.configgui.removeErroringBlockEntities": "Remove Erroring Block Entities",
"forge.configgui.fullBoundingBoxLadders.tooltip": "Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.",
"forge.configgui.fullBoundingBoxLadders": "Full Bounding Box Ladders",
"forge.configgui.permissionHandler.tooltip": "The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.",
"forge.configgui.permissionHandler": "Permission Handler",
"forge.configgui.advertiseDedicatedServerToLan.tooltip": "Set this to true to enable advertising the dedicated server to local LAN clients so that it shows up in the Multiplayer screen automatically.",
"forge.configgui.advertiseDedicatedServerToLan": "Advertise Dedicated Server to LAN",
"forge.configgui.zombieBaseSummonChance.tooltip": "Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.",
"forge.configgui.zombieBaseSummonChance": "Zombie Summon Chance",
"forge.configgui.zombieBabyChance.tooltip": "Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.",
@@ -172,6 +176,8 @@
"forge.configgui.useItemWithDurationZero.tooltip": "Set this to true to enable living entities to use items with durations of 0. Fixes being able to use Eyes of Ender repeatedly by holding down the use button. Disabled by default as it could change interactions with items of existing mods.",
"forge.configgui.fixGameTestBlockPosAsserts": "Fix GameTest BlockPos Asserts",
"forge.configgui.fixGameTestBlockPosAsserts.tooltip": "Set this to true to fix BlockPos assertions in game tests to account for rotations and generally behave as they would in 1.21.3.\nThis is kept in the common config so that development environments that rely on old behavior do not need to continuously set this in a server config.",
"forge.configgui.migrationHelperMode": "Migration Helper Mode",
"forge.configgui.migrationHelperMode.tooltip": "A config option to help developers find known legacy modded tags that have common convention equivalents when running on integrated server. Defaults to OFF.",
"forge.configgui.zoomInMissingModelTextInGui.tooltip": "Toggle off to make missing model text in the gui fit inside the slot.",
"forge.configgui.zoomInMissingModelTextInGui": "Zoom in Missing model text in the GUI",
@@ -187,6 +193,8 @@
"forge.configgui.selectiveResourceReloadEnabled": "Enable Selective Resource Loading",
"forge.configgui.showLoadWarnings.tooltip": "When enabled, Forge will show any warnings that occurred during loading.",
"forge.configgui.showLoadWarnings": "Show Load Warnings",
"forge.configgui.useCombinedDepthStencilAttachment.tooltip": "Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.",
"forge.configgui.useCombinedDepthStencilAttachment": "Use Combined Depth/Stencil Attachment",
"forge.configgui.allowMipmapLowering.tooltip": "When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.",
"forge.configgui.allowMipmapLowering": "Allow mipmap lowering",