Fix PlayerRenderer#render invoking RenderLivingEvent and not RenderPlayerEvent (#10167)

This commit is contained in:
StavWasPlayZ authored and GitHub committed 2024-11-07 20:03:37 -08:00
1 parent e2a68ad903
commit bdbde4bb0f
1 file changed
+2 -2
@@ -41,8 +41,8 @@
+
+ @Override
+ public void render(PlayerRenderState state, PoseStack pose, MultiBufferSource source, int p_115313_) {
+ if (net.minecraftforge.client.event.ForgeEventFactoryClient.onRenderLivingPre(state, this, pose, source, p_115313_)) return;
+ if (net.minecraftforge.client.event.ForgeEventFactoryClient.onRenderPlayerPre(state, this, pose, source, p_115313_)) return;
+ super.render(state, pose, source, p_115313_);
+ net.minecraftforge.client.event.ForgeEventFactoryClient.onRenderLivingPre(state, this, pose, source, p_115313_);
+ net.minecraftforge.client.event.ForgeEventFactoryClient.onRenderPlayerPost(state, this, pose, source, p_115313_);
}
}