Expose RenderStateShard inner classes (#7895)

In 1.17, all of the inner classes of `RenderStateShard` (`RenderStateShard.OverlayStateShard`, `RenderStateShard.WriteMaskStateShard`, etc.) have been changed to protected. These classes are needed however to create new `RenderType.CompositeRenderType`'s using `RenderType.CompositeState.CompositeStateBuilder`.
Since these are protected inner classes, their constructors also can't be directly be obtained using `ObfuscationReflectionHelper`.

Currently, any mod using custom `RenderType`'s will have to either:
- add their own access transformer for the inner classes, or
- extend `RenderStateShard` to access `RenderStateShard`'s inner classes, and extend `RenderType` to access `RenderType.CompositeRenderType`

This PR changes the visibility of `RenderStateShard`'s inner classes to public in Forge's `accesstransformer.cfg`.
This commit is contained in:
SuperMartijn642 authored and GitHub committed 2021-07-24 16:39:00 +02:00
1 parent 5af6649435
commit bd58ced0e4
1 file changed
+15 -1
@@ -75,6 +75,20 @@ protected-f net.minecraft.client.renderer.RenderStateShard f_110131_ # setupStat
public net.minecraft.client.renderer.RenderStateShard$TextureStateShard
protected-f net.minecraft.client.renderer.RenderStateShard$TextureStateShard f_110329_ # blur
protected-f net.minecraft.client.renderer.RenderStateShard$TextureStateShard f_110330_ # mipmap
public net.minecraft.client.renderer.RenderStateShard$BooleanStateShard
public net.minecraft.client.renderer.RenderStateShard$CullStateShard
public net.minecraft.client.renderer.RenderStateShard$DepthTestStateShard
public net.minecraft.client.renderer.RenderStateShard$EmptyTextureStateShard
public net.minecraft.client.renderer.RenderStateShard$LayeringStateShard
public net.minecraft.client.renderer.RenderStateShard$LightmapStateShard
public net.minecraft.client.renderer.RenderStateShard$MultiTextureStateShard
public net.minecraft.client.renderer.RenderStateShard$OffsetTexturingStateShard
public net.minecraft.client.renderer.RenderStateShard$OutputStateShard
public net.minecraft.client.renderer.RenderStateShard$OverlayStateShard
public net.minecraft.client.renderer.RenderStateShard$ShaderStateShard
public net.minecraft.client.renderer.RenderStateShard$TransparencyStateShard
public net.minecraft.client.renderer.RenderStateShard$TexturingStateShard
public net.minecraft.client.renderer.RenderStateShard$WriteMaskStateShard
public net.minecraft.client.renderer.RenderType m_173215_(Ljava/lang/String;Lcom/mojang/blaze3d/vertex/VertexFormat;Lcom/mojang/blaze3d/vertex/VertexFormat$Mode;IZZLnet/minecraft/client/renderer/RenderType$CompositeState;)Lnet/minecraft/client/renderer/RenderType$CompositeRenderType; # create
public net.minecraft.client.renderer.RenderType$CompositeState
public net.minecraft.client.renderer.block.model.BlockElement m_111320_(Lnet/minecraft/core/Direction;)[F # uvsByFace
@@ -398,4 +412,4 @@ public net.minecraft.world.level.newbiome.layer.Layers m_76729_(JLnet/minecraft/
protected net.minecraft.world.level.portal.PortalForcer f_77648_ # level
public net.minecraft.world.level.storage.LevelResource <init>(Ljava/lang/String;)V # constructor
private-f net.minecraft.world.level.storage.loot.LootPool f_79028_ # rolls
private-f net.minecraft.world.level.storage.loot.LootPool f_79029_ # bonusRolls
private-f net.minecraft.world.level.storage.loot.LootPool f_79029_ # bonusRolls