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Expose RenderStateShard inner classes (#7895)
In 1.17, all of the inner classes of `RenderStateShard` (`RenderStateShard.OverlayStateShard`, `RenderStateShard.WriteMaskStateShard`, etc.) have been changed to protected. These classes are needed however to create new `RenderType.CompositeRenderType`'s using `RenderType.CompositeState.CompositeStateBuilder`. Since these are protected inner classes, their constructors also can't be directly be obtained using `ObfuscationReflectionHelper`. Currently, any mod using custom `RenderType`'s will have to either: - add their own access transformer for the inner classes, or - extend `RenderStateShard` to access `RenderStateShard`'s inner classes, and extend `RenderType` to access `RenderType.CompositeRenderType` This PR changes the visibility of `RenderStateShard`'s inner classes to public in Forge's `accesstransformer.cfg`.
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@@ -75,6 +75,20 @@ protected-f net.minecraft.client.renderer.RenderStateShard f_110131_ # setupStat
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public net.minecraft.client.renderer.RenderStateShard$TextureStateShard
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protected-f net.minecraft.client.renderer.RenderStateShard$TextureStateShard f_110329_ # blur
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protected-f net.minecraft.client.renderer.RenderStateShard$TextureStateShard f_110330_ # mipmap
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public net.minecraft.client.renderer.RenderStateShard$BooleanStateShard
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public net.minecraft.client.renderer.RenderStateShard$CullStateShard
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public net.minecraft.client.renderer.RenderStateShard$DepthTestStateShard
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public net.minecraft.client.renderer.RenderStateShard$EmptyTextureStateShard
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public net.minecraft.client.renderer.RenderStateShard$LayeringStateShard
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public net.minecraft.client.renderer.RenderStateShard$LightmapStateShard
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public net.minecraft.client.renderer.RenderStateShard$MultiTextureStateShard
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public net.minecraft.client.renderer.RenderStateShard$OffsetTexturingStateShard
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public net.minecraft.client.renderer.RenderStateShard$OutputStateShard
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public net.minecraft.client.renderer.RenderStateShard$OverlayStateShard
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public net.minecraft.client.renderer.RenderStateShard$ShaderStateShard
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public net.minecraft.client.renderer.RenderStateShard$TransparencyStateShard
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public net.minecraft.client.renderer.RenderStateShard$TexturingStateShard
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public net.minecraft.client.renderer.RenderStateShard$WriteMaskStateShard
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public net.minecraft.client.renderer.RenderType m_173215_(Ljava/lang/String;Lcom/mojang/blaze3d/vertex/VertexFormat;Lcom/mojang/blaze3d/vertex/VertexFormat$Mode;IZZLnet/minecraft/client/renderer/RenderType$CompositeState;)Lnet/minecraft/client/renderer/RenderType$CompositeRenderType; # create
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public net.minecraft.client.renderer.RenderType$CompositeState
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public net.minecraft.client.renderer.block.model.BlockElement m_111320_(Lnet/minecraft/core/Direction;)[F # uvsByFace
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@@ -398,4 +412,4 @@ public net.minecraft.world.level.newbiome.layer.Layers m_76729_(JLnet/minecraft/
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protected net.minecraft.world.level.portal.PortalForcer f_77648_ # level
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public net.minecraft.world.level.storage.LevelResource <init>(Ljava/lang/String;)V # constructor
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private-f net.minecraft.world.level.storage.loot.LootPool f_79028_ # rolls
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private-f net.minecraft.world.level.storage.loot.LootPool f_79029_ # bonusRolls
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private-f net.minecraft.world.level.storage.loot.LootPool f_79029_ # bonusRolls
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