Fix issues in VillagerTrades.EmeraldsForVillagerTypeItem related to custom Villager Types (#10358)

Add VillagerType#registerBiomeType
Co-authored-by: Joseph T. McQuigg <J.T.McQuigg12@gmail.com>
This commit is contained in:
Jonathing authored and GitHub committed 2025-01-27 19:11:52 -08:00
1 parent 6a1f1acc42
commit bb98165ee8
3 files changed
+113

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@@ -0,0 +1,21 @@
--- a/net/minecraft/world/entity/npc/VillagerTrades.java
+++ b/net/minecraft/world/entity/npc/VillagerTrades.java
@@ -191,6 +_,7 @@
private final int villagerXp;
public EmeraldsForVillagerTypeItem(int p_35669_, int p_35670_, int p_35671_, Map<VillagerType, Item> p_35672_) {
+ if (false) // FORGE: Modders can add custom villager types, so remove this validation
BuiltInRegistries.VILLAGER_TYPE.stream().filter((p_35680_) -> {
return !p_35672_.containsKey(p_35680_);
}).findAny().ifPresent((p_258962_) -> {
@@ -205,7 +_,9 @@
@Nullable
public MerchantOffer getOffer(Entity p_219685_, RandomSource p_219686_) {
if (p_219685_ instanceof VillagerDataHolder villagerdataholder) {
- ItemStack itemstack = new ItemStack(this.trades.get(villagerdataholder.getVillagerData().getType()), this.cost);
+ Item item = this.trades.get(villagerdataholder.getVillagerData().getType());
+ if (item == null) return null; // FORGE: Account for modded villager types by returning null if there is no trade
+ ItemStack itemstack = new ItemStack(item, this.cost);
return new MerchantOffer(itemstack, new ItemStack(Items.EMERALD), this.maxUses, this.villagerXp, 0.05F);
} else {
return null;
@@ -0,0 +1,12 @@
--- a/net/minecraft/world/entity/npc/VillagerType.java
+++ b/net/minecraft/world/entity/npc/VillagerType.java
@@ -67,4 +_,9 @@
public static VillagerType byBiome(Holder<Biome> p_204074_) {
return p_204074_.unwrapKey().map(BY_BIOME::get).orElse(PLAINS);
}
+
+ /** FORGE: Registers the VillagerType that will spawn in the given biome. This method should be called during FMLCommonSetupEvent using event.enqueueWork() */
+ public static void registerBiomeType(ResourceKey<Biome> biomeKey, VillagerType villagerType) {
+ BY_BIOME.put(biomeKey, villagerType);
+ }
}
@@ -0,0 +1,80 @@
/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.debug.gameplay.villager;
import net.minecraft.core.Holder;
import net.minecraft.core.RegistryAccess;
import net.minecraft.core.registries.Registries;
import net.minecraft.gametest.framework.GameTest;
import net.minecraft.gametest.framework.GameTestHelper;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.npc.Villager;
import net.minecraft.world.entity.npc.VillagerTrades;
import net.minecraft.world.entity.npc.VillagerType;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.gametest.GameTestHolder;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.RegistryObject;
import net.minecraftforge.test.BaseTestMod;
import java.util.Map;
@GameTestHolder("forge." + VillagerTypeTestMod.MOD_ID)
@Mod(VillagerTypeTestMod.MOD_ID)
public class VillagerTypeTestMod extends BaseTestMod {
public static final String MOD_ID = "villager_type_test";
private static final DeferredRegister<VillagerType> VILLAGER_TYPES = DeferredRegister.create(Registries.VILLAGER_TYPE, MOD_ID);
private static final RegistryObject<VillagerType> TEST_VILLAGER_TYPE = VILLAGER_TYPES.register("test_villager_type", () -> new VillagerType("test_villager_type"));
public VillagerTypeTestMod(FMLJavaModLoadingContext context) {
context.getModEventBus().addListener(this::onCommonSetup);
}
private void onCommonSetup(final FMLCommonSetupEvent event) {
event.enqueueWork(() -> VillagerType.registerBiomeType(Biomes.PLAINS, TEST_VILLAGER_TYPE.get()));
}
@GameTest(template = "forge:empty3x3x3")
public static void biome_type(GameTestHelper helper) {
RegistryAccess access = helper.getLevel().registryAccess();
VillagerType type = access.registryOrThrow(Registries.VILLAGER_TYPE).get(TEST_VILLAGER_TYPE.getId());
if (type == null)
helper.fail("Failed to find test_villager_type");
helper.assertValueEqual(type, TEST_VILLAGER_TYPE.get(), "Loaded entry does not contain expected value");
Holder<Biome> biome = access.lookupOrThrow(Registries.BIOME).getOrThrow(Biomes.PLAINS);
helper.assertValueEqual(VillagerType.byBiome(biome), TEST_VILLAGER_TYPE.get(), "VillagerType.byBiome did not return the expected value");
helper.succeed();
}
/** Test verifies NPE not thrown when looking up a villager type in the trade that doesn't contain that type.*/
@GameTest(template = "forge:empty3x3x3")
public static void emeralds_for_villager_type(GameTestHelper helper) {
var trade = new VillagerTrades.EmeraldsForVillagerTypeItem(1, 12, 30, Map.of(TEST_VILLAGER_TYPE.get(), Items.DIRT));
var rnd = helper.getLevel().getRandom();
// Should be a successful trade for dirt for our test villager
var test = new Villager(EntityType.VILLAGER, helper.getLevel(), TEST_VILLAGER_TYPE.get());
var test_offer = trade.getOffer(test, rnd);
helper.assertFalse(test_offer == null, "Failed to retreive trade value for test profession");
helper.assertValueEqual(test_offer.getItemCostA().itemStack().getItem(), Items.DIRT, "Offer did not return the expected item");
var plains = new Villager(EntityType.VILLAGER, helper.getLevel(), VillagerType.PLAINS);
// This will NPE on unpatched code, we need to test that it returns null correctly
var plains_offer = trade.getOffer(plains, rnd);
helper.assertTrue(plains_offer == null, "Offer should not be available for a plains villager");
helper.succeed();
}
}