Pass player argument when firing OnDatapackSyncEvent (#10172)

This commit is contained in:
Martijn van den Brand authored and GitHub committed 2024-11-17 01:01:43 -08:00
1 parent 9d02da81cf
commit b81e7dfe73
1 file changed
+1 -1
@@ -12,7 +12,7 @@
servergamepacketlistenerimpl.send(new ClientboundChangeDifficultyPacket(leveldata.getDifficulty(), leveldata.isDifficultyLocked()));
servergamepacketlistenerimpl.send(new ClientboundPlayerAbilitiesPacket(p_11263_.getAbilities()));
servergamepacketlistenerimpl.send(new ClientboundSetCarriedItemPacket(p_11263_.getInventory().selected));
+ net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.OnDatapackSyncEvent(this, null));
+ net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.OnDatapackSyncEvent(this, p_11263_));
servergamepacketlistenerimpl.send(new ClientboundUpdateRecipesPacket(this.server.getRecipeManager().getOrderedRecipes()));
this.sendPlayerPermissionLevel(p_11263_);
p_11263_.getStats().markAllDirty();