Fix particles going fullbright for a few frames when first spawning (#8291)

This commit is contained in:
Bagel authored and GitHub committed 2022-01-08 20:28:22 +00:00
1 parent 80770898c6
commit a9a8d7ed8c
1 file changed
+5 -2
@@ -34,7 +34,7 @@
return particleprovider == null ? null : particleprovider.m_6966_(p_107396_, this.f_107287_, p_107397_, p_107398_, p_107399_, p_107400_, p_107401_, p_107402_);
}
@@ -381,7 +_,13 @@
@@ -381,15 +_,25 @@
}
}
@@ -47,8 +47,11 @@
+ public void render(PoseStack p_107337_, MultiBufferSource.BufferSource p_107338_, LightTexture p_107339_, Camera p_107340_, float p_107341_, @Nullable net.minecraft.client.renderer.culling.Frustum clippingHelper) {
p_107339_.m_109896_();
RenderSystem.m_69482_();
+ RenderSystem.m_69388_(org.lwjgl.opengl.GL13.GL_TEXTURE2);
+ RenderSystem.m_69493_();
+ RenderSystem.m_69388_(org.lwjgl.opengl.GL13.GL_TEXTURE0);
PoseStack posestack = RenderSystem.m_157191_();
@@ -389,7 +_,8 @@
posestack.m_85836_();
posestack.m_166854_(p_107337_.m_85850_().m_85861_());
RenderSystem.m_157182_();