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Fix Chunk patch (#4036)
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@@ -21,7 +21,7 @@
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{
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- return this.func_186032_a(p_150808_1_, p_150808_2_, p_150808_3_).func_185891_c();
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+ IBlockState state = this.func_186032_a(p_150808_1_, p_150808_2_, p_150808_3_); //Forge: Can sometimes be called before we are added to the global world list. So use the less accurate one during that. It'll be recalculated later
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+ return !field_76636_d ? state.func_185891_c() : state.getLightOpacity(field_76637_e, new BlockPos(this.field_76635_g << 4 | this.field_76635_g & 15, p_150808_2_, this.field_76647_h << 4 | this.field_76647_h & 15));
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+ return !field_76636_d ? state.func_185891_c() : state.getLightOpacity(field_76637_e, new BlockPos(this.field_76635_g << 4 | p_150808_1_ & 15, p_150808_2_, this.field_76647_h << 4 | p_150808_3_ & 15));
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}
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public IBlockState func_177435_g(BlockPos p_177435_1_)
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