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Updated FML:
MinecraftForge/FML@a70308ef41 Update mcmod.info MinecraftForge/FML@8555344eb3 updated wrapper to gradle 1.12 MinecraftForge/FML@1d5fc60f82 Merge pull request #411 from matthewprenger/master MinecraftForge/FML@3612ad0c25 Attempt to fix another race condition related to reading NetClientHandler. MinecraftForge/FML@c73a2076e3 Fix potential rance condition in connecting to vanilla servers as well. And move latch into client side only. MinecraftForge/FML@1436ac2f14 Fine use FMLCommonHandler. MinecraftForge/FML@542e9acec1 documented dependencies MinecraftForge/FML@ddc2cfbe86 Merge pull request #402 from AbrarSyed/patch-1 MinecraftForge/FML@362ec8dee7 Merge pull request #419 from Thog92/master MinecraftForge/FML@b9de9ebc96 Revert "Fix refreshResources not happening if an error occurs." MinecraftForge/FML@738ce1d7cd Re-add removed genericiterable to clean a warning MinecraftForge/FML@b0eb1ef7c6 Split loadmods into loadmods and preinitmods, to allow resource loading to occur *always* between the two phases. This should fix mods not being able to access resources during preinit. MinecraftForge/FML@de546bdf6c Clean up some missing generic info MinecraftForge/FML@cd43eacbb2 Ensure that the loadcontroller is ready to preinit. MinecraftForge/FML@f2fe80dc36 Fixed default network mod checking to allow client side mods without the server side. Mods wishing to REQUIRE server side components must specify a custom check handler using @NetworkCheckHandler MinecraftForge/FML@0c36868f92 Fix network disconnect with message on the client side in NetworkDispatcher.
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