Implemented isBlockFoliage for pull #141

This commit is contained in:
LexManos committed 2012-09-11 15:52:04 -07:00
1 parent 4524435e25
commit 769f18ee61
2 files changed
+21 -1

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@@ -104,7 +104,7 @@
{
ItemStack var8 = this.createStackedBlock(par6);
@@ -1249,4 +1257,669 @@
@@ -1249,4 +1257,680 @@
canBlockGrass[0] = true;
StatList.initBreakableStats();
}
@@ -772,5 +772,16 @@
+ }
+
+ return new ItemStack(id, 1, getDamageValue(world, x, y, z));
+ }
+
+ /**
+ * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
+ * Also used to determine if the player can spawn on this block.
+ *
+ * @return False to disallow spawning
+ */
+ public boolean isBlockFoliage(World world, int x, int y, int z)
+ {
+ return false;
+ }
}
@@ -93,6 +93,15 @@
}
this.getChunkFromChunkCoords(var2, var3).addEntity(par1Entity);
@@ -1730,7 +1759,7 @@
{
int var5 = var3.getBlockID(par1, var4, par2);
- if (var5 != 0 && Block.blocksList[var5].blockMaterial.blocksMovement() && Block.blocksList[var5].blockMaterial != Material.leaves)
+ if (var5 != 0 && Block.blocksList[var5].blockMaterial.blocksMovement() && Block.blocksList[var5].blockMaterial != Material.leaves && !Block.blocksList[var5].isBlockFoliage(this, par1, var4, par2))
{
return var4 + 1;
}
@@ -1887,7 +1916,7 @@
if (var8 != null)