Updated the AT config and Marker config for 1.4 obf

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LexManos committed 2012-10-20 00:36:33 -07:00
1 parent 54a322c09f
commit 7628c67883
2 files changed
+45 -49

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#Main FML Access Transformer configuration file
# TileEntity addMapping
public aji.a(Ljava/lang/Class;Ljava/lang/String;)V
public aml.a(Ljava/lang/Class;Ljava/lang/String;)V
# EntityList addMappings
public jr.a(Ljava/lang/Class;Ljava/lang/String;I)V
public jr.a(Ljava/lang/Class;Ljava/lang/String;III)V
public le.a(Ljava/lang/Class;Ljava/lang/String;I)V
public le.a(Ljava/lang/Class;Ljava/lang/String;III)V
# EntityList nameToClassMap and idToClassMap and classToNameMap
public jr.b
public jr.d
public jr.c
public le.b
public le.d
public le.c
# RenderEngine
public avf.k # texturePack
public azb.h # textureList
public azb.k # texturePack
# RenderManager renderers
public avy.o
public azv.o
# RenderBlocks - everything
public avg.*
public avg.*()
#RenderEngine - make TextureFX list public
public avf.h
public avf.k # texturePack
public azc.*
public azc.*()
#RenderPlayer - make armorlist public and not final
public-f awr.j
public-f bap.h
#StringTranslate - make the current table and language public
public ak.b
public ak.d
public bd.b
public bd.d
# TileEntityRenderer - make the list of renderers public
public axs.m
public bbx.m
# CraftingManager - make the add recipe methods public
public td.a(Lrj;[Ljava/lang/Object;)V
public td.b(Lrj;[Ljava/lang/Object;)V
public vp.a(Ltu;[Ljava/lang/Object;)V
public vp.b(Ltu;[Ljava/lang/Object;)V
# WeightedRandomItem - make the "probability" public
public is.a
public kf.a
# ItemStack - make itemId final
#public+f rj.c
#public+f tu.c
# StatBase - Make statName public, no server side getter
public hp.a
public jb.a
# NetLoginHandler make the "complete connection" callback public so I can reset it during FML negotiation
public gx.a(Lgx;Z)Z
public ij.a(Lij;Z)Z
# NetLoginHandler userName field
public gx.h
public ij.h
# EntityPlayerMP getNextWindowId
public gu.bO()V
public gu.cq
public ig.cd()V
public ig.cu
# EntityAITaskEntry class -> public
public kx
public mn
# EntityAITasks taskList
public kw.a
public mm.a
# BlockChest isOcelotBlockingChest (a bounding box check actually)
public afe.n(Lup;III)Z
public ahy.n(Lxd;III)Z
# EntityLiving
public jw.aM # carryoverDamage
# EntityLiving tasks
public jw.bg
# EntityAIOcelotSit nearestSittableBlock and isblocksittable
protected li.a(Lup;III)Z
protected li.f()Z
public lm.aS # carryoverDamage
public lm.bn # tasks
public lm.bF # isJumping
# EntityAIOcelotSit
protected mz.a(Lxd;III)Z # nearestSittableBlock
protected mz.f()Z # isblocksittable
# CallableMinecraftVersion - sanity check the MC version
public b
public b.<init>(La;)V # constructor
# EntityAnimal
public mn.d # inLove
# EntityLiving
public jw.bu # isJumping
public og.d # inLove
# WorldType
public va.<init>(ILjava/lang/String;)V
public va.<init>(ILjava/lang/String;I)V
public xo.<init>(ILjava/lang/String;)V
public xo.<init>(ILjava/lang/String;I)V
# ComponentVillage
public aby
public aep
# EntityVillager - addbuy and addsell and minmax lists
public od.a(Luj;ILjava/util/Random;F)V
public od.b(Luj;ILjava/util/Random;F)V
public od.bB
public od.bC
public qc.a(Lwv;ILjava/util/Random;F)V
public qc.b(Lwv;ILjava/util/Random;F)V
public qc.bO
public qc.bP
# GuiButtonMerchant
public aqw
public aul
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# Only runs at runtime because it's not necessary at compile time
# has deobf and obf mappings so it runs OK in mcp
# entityplayer -> network/player
og cpw/mods/fml/common/network/Player
qf cpw/mods/fml/common/network/Player
net.minecraft.src.EntityPlayer cpw/mods/fml/common/network/Player
# block -> blockproxy
aig cpw/mods/fml/common/registry/BlockProxy
ale cpw/mods/fml/common/registry/BlockProxy
net.minecraft.src.Block cpw/mods/fml/common/registry/BlockProxy
# item -> itemproxy
rh cpw/mods/fml/common/registry/ItemProxy
ts cpw/mods/fml/common/registry/ItemProxy
net.minecraft.src.Item cpw/mods/fml/common/registry/ItemProxy