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Create ItemFishedEvent, the event is cancelable, but items are not mutable. Use LootTables to control that. (#3705)
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/*
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* Minecraft Forge
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* Copyright (c) 2016.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.entity.player;
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import com.google.common.base.Preconditions;
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import net.minecraft.entity.projectile.EntityFishHook;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.NonNullList;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import javax.annotation.Nonnegative;
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import java.util.List;
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/**
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* This event is called when a player fishes an item.
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*
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* This event is {@link net.minecraftforge.fml.common.eventhandler.Cancelable}
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* Canceling the event will cause the player to receive no items at all.
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* The hook will still take the damage specified
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*/
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@Cancelable
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public class ItemFishedEvent extends PlayerEvent
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{
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private final NonNullList<ItemStack> stacks = NonNullList.create();
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private final EntityFishHook hook;
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private int rodDamage;
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public ItemFishedEvent(List<ItemStack> stacks, int rodDamage, EntityFishHook hook)
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{
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super(hook.getAngler());
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this.stacks.addAll(stacks);
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this.rodDamage = rodDamage;
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this.hook = hook;
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}
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/**
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* Get the damage the rod will take.
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* @return The damage the rod will take
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*/
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public int getRodDamage()
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{
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return rodDamage;
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}
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/**
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* Specifies the amount of damage that the fishing rod should take.
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* This is not added to the pre-existing damage to be taken.
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* @param rodDamage The damage the rod will take. Must be nonnegative
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*/
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public void damageRodBy(@Nonnegative int rodDamage)
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{
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Preconditions.checkArgument(rodDamage >= 0);
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this.rodDamage = rodDamage;
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}
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/**
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* Use this to get the items the player will receive.
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* You cannot use this to modify the drops the player will get.
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* If you want to affect the loot, you should use LootTables.
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*/
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public NonNullList<ItemStack> getDrops()
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{
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return stacks;
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}
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/**
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* Use this to stuff related to the hook itself, like the position of the bobber.
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*/
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public EntityFishHook getHookEntity()
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{
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return hook;
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}
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}
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