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Fix up state transition derp when the server crashes with an error- it shouldn't double-derp
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@@ -5,7 +5,7 @@
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* are made available under the terms of the GNU Lesser Public License v2.1
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* which accompanies this distribution, and is available at
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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*
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*
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* Contributors:
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* cpw - implementation
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*/
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@@ -262,4 +262,9 @@ public class LoadController
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boolean hasReachedState(LoaderState state) {
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return this.state.ordinal()>=state.ordinal() && this.state!=LoaderState.ERRORED;
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}
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void forceState(LoaderState newState)
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{
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this.state = newState;
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}
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}
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@@ -5,7 +5,7 @@
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* are made available under the terms of the GNU Lesser Public License v2.1
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* which accompanies this distribution, and is available at
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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*
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*
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* Contributors:
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* cpw - implementation
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*/
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@@ -776,7 +776,15 @@ public class Loader
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public void serverStopped()
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{
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modController.distributeStateMessage(LoaderState.SERVER_STOPPED);
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modController.transition(LoaderState.SERVER_STOPPED);
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try
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{
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modController.transition(LoaderState.SERVER_STOPPED);
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}
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catch (LoaderException e)
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{
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modController.forceState(LoaderState.SERVER_STOPPED);
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// Discard any exceptions here - they mask other, real, exceptions
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}
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modController.transition(LoaderState.AVAILABLE);
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}
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