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Enabled diffuse lighting by default in UnpackedBakedQuad.Builder.
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@@ -70,7 +70,7 @@ public class UnpackedBakedQuad extends BakedQuad
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private int tint = -1;
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private EnumFacing orientation;
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private TextureAtlasSprite texture;
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private boolean applyDiffuseLighting;
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private boolean applyDiffuseLighting = true;
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private int vertices = 0;
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private int elements = 0;
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