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Fixed items with more than 2 render passes rendering weird in first person
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@@ -106,7 +106,7 @@
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+ this.renderItem(entityclientplayermp, itemstack, 0, EQUIPPED_FIRST_PERSON);
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+ for (int x = 1; x < itemstack.func_77973_b().getRenderPasses(itemstack.func_77960_j()); x++)
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+ {
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+ int k1 = itemstack.func_77973_b().func_82790_a(itemstack, 1);
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+ int k1 = itemstack.func_77973_b().func_82790_a(itemstack, x);
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+ f10 = (float)(k1 >> 16 & 255) / 255.0F;
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+ f11 = (float)(k1 >> 8 & 255) / 255.0F;
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+ f12 = (float)(k1 & 255) / 255.0F;
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