Fixed items with more than 2 render passes rendering weird in first person

This commit is contained in:
Lizbeth Rika committed 2014-08-05 21:10:28 +01:00
1 parent ec0691538f
commit 63140bcf7f
1 file changed
+1 -1
@@ -106,7 +106,7 @@
+ this.renderItem(entityclientplayermp, itemstack, 0, EQUIPPED_FIRST_PERSON);
+ for (int x = 1; x < itemstack.func_77973_b().getRenderPasses(itemstack.func_77960_j()); x++)
+ {
+ int k1 = itemstack.func_77973_b().func_82790_a(itemstack, 1);
+ int k1 = itemstack.func_77973_b().func_82790_a(itemstack, x);
+ f10 = (float)(k1 >> 16 & 255) / 255.0F;
+ f11 = (float)(k1 >> 8 & 255) / 255.0F;
+ f12 = (float)(k1 & 255) / 255.0F;