Added tint index of 0 to fluid models (#3938)

This commit is contained in:
mcenderdragon authored and LexManos committed 2017-11-09 13:59:30 -08:00
1 parent e102943a2d
commit 4cdb6b6d60
1 file changed
+4
@@ -235,6 +235,7 @@ public final class ModelFluid implements IModel
builder = new UnpackedBakedQuad.Builder(format);
builder.setQuadOrientation(side);
builder.setTexture(topSprite);
builder.setQuadTint(0);
for (int i = gas ? 3 : 0; i != (gas ? -1 : 4); i += (gas ? -1 : 1))
{
int l = (k * 3) + (1 - 2 * k) * i;
@@ -254,6 +255,7 @@ public final class ModelFluid implements IModel
builder = new UnpackedBakedQuad.Builder(format);
builder.setQuadOrientation(side);
builder.setTexture(still);
builder.setQuadTint(0);
for(int i = gas ? 3 : 0; i != (gas ? -1 : 4); i+= (gas ? -1 : 1))
{
putVertex(
@@ -276,6 +278,7 @@ public final class ModelFluid implements IModel
builder = new UnpackedBakedQuad.Builder(format);
builder.setQuadOrientation(side);
builder.setTexture(flowing);
builder.setQuadTint(0);
for(int j = 0; j < 4; j++)
{
int l = (k * 3) + (1 - 2 * k) * j;
@@ -298,6 +301,7 @@ public final class ModelFluid implements IModel
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
builder.setQuadOrientation(EnumFacing.UP);
builder.setTexture(still);
builder.setQuadTint(0); //I dont know if we also need this in inventory, but now it should be possible to color it here as well
for(int i = 0; i < 4; i++)
{
putVertex(