diff --git a/src/main/java/net/minecraftforge/client/model/ModelFluid.java b/src/main/java/net/minecraftforge/client/model/ModelFluid.java index e91f5378aa..f556f92991 100644 --- a/src/main/java/net/minecraftforge/client/model/ModelFluid.java +++ b/src/main/java/net/minecraftforge/client/model/ModelFluid.java @@ -235,6 +235,7 @@ public final class ModelFluid implements IModel builder = new UnpackedBakedQuad.Builder(format); builder.setQuadOrientation(side); builder.setTexture(topSprite); + builder.setQuadTint(0); for (int i = gas ? 3 : 0; i != (gas ? -1 : 4); i += (gas ? -1 : 1)) { int l = (k * 3) + (1 - 2 * k) * i; @@ -254,6 +255,7 @@ public final class ModelFluid implements IModel builder = new UnpackedBakedQuad.Builder(format); builder.setQuadOrientation(side); builder.setTexture(still); + builder.setQuadTint(0); for(int i = gas ? 3 : 0; i != (gas ? -1 : 4); i+= (gas ? -1 : 1)) { putVertex( @@ -276,6 +278,7 @@ public final class ModelFluid implements IModel builder = new UnpackedBakedQuad.Builder(format); builder.setQuadOrientation(side); builder.setTexture(flowing); + builder.setQuadTint(0); for(int j = 0; j < 4; j++) { int l = (k * 3) + (1 - 2 * k) * j; @@ -298,6 +301,7 @@ public final class ModelFluid implements IModel UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format); builder.setQuadOrientation(EnumFacing.UP); builder.setTexture(still); + builder.setQuadTint(0); //I dont know if we also need this in inventory, but now it should be possible to color it here as well for(int i = 0; i < 4; i++) { putVertex(