Fix up readmes and credits. We no longer support modloader.

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Christian committed 2014-01-02 22:18:02 -05:00
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@@ -2,13 +2,14 @@ This is Forge Mod Loader.
You can find the source code at all times at https://github.com/MinecraftForge/FML
This minecraft mod is a clean open source implementation of a mod loader for
minecraft servers, minecraft bukkit servers, and minecraft clients.
This minecraft mod is a clean open source implementation of a mod loader for minecraft servers
and minecraft clients.
The code is authored by cpw.
It (partially) implements API defined by the client side ModLoader, authored by Risugami.
It began by partially implementing an API defined by the client side ModLoader, authored by Risugami.
http://www.minecraftforum.net/topic/75440-
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader.
It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge.
http://www.minecraftforge.net/
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@@ -2,9 +2,7 @@ This is Forge Mod Loader, or FML for short, by cpw.
More information can be found at https://github.com/MinecraftForge/FML/wiki
It is a clean reimplementation of a mod loading system for client, server and
bukkit use, incorporating API implementations of client side ModLoader by
Risugami.
It is a clean reimplementation of a mod loading system for client and server.
It can be installed on its own, or as part of Minecraft Forge.
@@ -14,25 +12,14 @@ About Forge Mod Loader
Environments and compatibility
==============================
FML covers the three main environments: client, server and bukkit. All
environments share the main mod loading code base, with additional varying hooks
based on the specific environment. Compatibility is almost 100% with all
ModLoader based mods- any mod with any difficulty (unless noted below) should
be reported as a ticket to the github, please.
FML covers two main environments: client and server. All environments share
the main mod loading code base, with additional varying hooks based on the
specific environment.
Client side mods should be 100% compatible with ModLoader. The only exception is
Optifine, however new versions of optifine are compatible. There are some very
visible changes to the client when FML is installed.
There are some very visible changes to the client when FML is installed.
Server side mods are mostly compatible with previous MLMP based incarnations,
however, this compatibility is not guaranteed. Most mods have adapted to FML
and MLMP is not assured and will cause errors. Ask your mod author to update
to FML.
Bukkit side modding is an adaptation of the server side mod code to the bukkit
environment. Mods need to be recompiled against the bukkit decompilation to work
however there are guides and tools in development to make this process easier.
Consult mcportcentral.co.za for more information.
There are some bukkit compatibility hooks available, consult MCPC+ for more
information.
Minecraft Forge in all cases bundles FML as it's modloading technology of choice
because FML is open source, freely distributable, and can be easily updated by
@@ -46,12 +33,6 @@ Minecraft Forge installation. FML will detect and ensure the good operation of
Optifine (you can see it in your client as an additional data line on the
bottom left).
Client notes
============
FML does provide a standard pattern for mods to provide HD textures. This is why
optifine needed integration code. FML supports HD texture packs
up to 128x resolution.
Mod information
===============
FML exposes the mod information through a mod list visible on the main screen as
@@ -68,45 +49,41 @@ or server):
Installation
============
To install on a server, simply execute the FML or Forge jar file, with a copy of
minecraft_server.jar placed in the same directory. FML will launch it's patched
copy.
minecraft_server-@MC_VERSION@.jar placed in the same directory. FML will launch
it's patched copy.
To install on a client, FIRST delete META-INF from the minecraft.jar file, then
copy the contents of the FML or Forge jar file into it. FML and Forge provide
their own META-INF data which should *not* be deleted.
To install on a client, run the installer by executing java -jar <installer>.jar.
It will identify the location of you minecraft installation (this can be customized)
and create a new profile "FML" there.
Forge Installation
==================
This code also ships as a part of Minecraft Forge. You do not need to install it
separately from your Minecraft Forge installation. Minecraft Forge contains the
exact same code as this. Generally, you should not install FML if you are also
installing Minecraft Forge.
exact same code as this. You should not install FML if you are also installing
Minecraft Forge.
-------------------------------------------
Source installation information for modders
-------------------------------------------
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to your MCP extracted source code, giving you and it access
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.
Note also that the patches are built against "unrenamed" MCP source code- this
means that you will not be able to read them directly against normal code.
Note also that the patches are built against "unrenamed" MCP source code (aka
srgnames) - this means that you will not be able to read them directly against
normal code.
Source pack installation information:
Standalone source installation
==============================
To install this source code for development purposes, extract this zip file
into an mcp installation containing vanilla jars only. It should create a new
folder "fml" inside that installation.
Be sure that you have both vanilla client jars, and the vanilla server jar installed
as per the MCP install instructions. Both are required for FML to run properly.
Once extracted, run the install.sh or install.bat script provided from the fml
directory. It should decompile and patch your MCP source code for the client
and server.
To install this source code for development purposes, extract this zip file.
It ships with a demonstration mod. Run "gradle setupDevWorkspace" to create
a gradle environment primed with FML. Run gradle eclipse or gradle idea to
create an IDE workspace of your choice.
Refer to ForgeGradle for more information about the gradle environment
Forge source installation
=========================