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Add the player object to the onLogin event so you don't need to dive internals for it during login
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@@ -49,7 +49,7 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
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@Override
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public final void onLogin(Object... data)
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{
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onClientLogin((Packet1Login)data[0], (NetworkManager)data[1]);
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onClientLogin((Packet1Login)data[0], (NetworkManager)data[1], (EntityPlayer) data[2]);
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}
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@Override
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@@ -250,8 +250,9 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
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* Called when a new client logs in. Make sure modloader knows about your channels
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* @param login
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* @param data
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* @param player
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*/
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public void onClientLogin(Packet1Login login, NetworkManager data)
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public void onClientLogin(Packet1Login login, NetworkManager data, EntityPlayer player)
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{
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}
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