Make more events records

This commit is contained in:
Paint_Ninja committed 2025-06-20 18:22:53 +01:00
1 parent 6915753b5a
commit 219abfed22
22 files changed
+188 -522

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@@ -5,7 +5,6 @@
package net.minecraftforge.client;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.color.block.BlockTintCache;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.world.level.ColorResolver;
@@ -13,22 +12,23 @@ import net.minecraftforge.client.event.RegisterColorHandlersEvent;
import net.minecraftforge.fml.ModLoader;
import org.jetbrains.annotations.ApiStatus;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Manager for custom {@link ColorResolver} instances, collected via {@link RegisterColorHandlersEvent.ColorResolvers}.
*/
public final class ColorResolverManager
{
public final class ColorResolverManager {
private ColorResolverManager() {}
private static ImmutableList<ColorResolver> colorResolvers;
private static List<ColorResolver> colorResolvers;
@ApiStatus.Internal
public static void init()
{
ImmutableList.Builder<ColorResolver> builder = ImmutableList.builder();
public static void init() {
var builder = new ArrayList<ColorResolver>();
ModLoader.get().postEvent(new RegisterColorHandlersEvent.ColorResolvers(builder));
colorResolvers = builder.build();
colorResolvers = List.copyOf(builder);
}
/**
@@ -37,15 +37,9 @@ public final class ColorResolverManager
* @param level the level to use
* @param target the map to populate
*/
public static void registerBlockTintCaches(ClientLevel level, Map<ColorResolver, BlockTintCache> target)
{
for (var resolver : colorResolvers)
{
public static void registerBlockTintCaches(ClientLevel level, Map<ColorResolver, BlockTintCache> target) {
for (var resolver : colorResolvers) {
target.put(resolver, new BlockTintCache(pos -> level.calculateBlockTint(pos, resolver)));
}
}
private ColorResolverManager()
{
}
}
@@ -5,7 +5,6 @@
package net.minecraftforge.client;
import com.google.common.collect.ImmutableMap;
import net.minecraft.client.renderer.DimensionSpecialEffects;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.dimension.BuiltinDimensionTypes;
@@ -22,7 +21,9 @@ import java.util.Map;
* Provides a lookup by dimension type.
*/
public final class DimensionSpecialEffectsManager {
private static ImmutableMap<ResourceLocation, DimensionSpecialEffects> EFFECTS;
private DimensionSpecialEffectsManager() {}
private static Map<ResourceLocation, DimensionSpecialEffects> EFFECTS;
private static DimensionSpecialEffects DEFAULT_EFFECTS;
/**
@@ -38,7 +39,7 @@ public final class DimensionSpecialEffectsManager {
DEFAULT_EFFECTS = preRegisterVanillaEffects(effects);
var event = new RegisterDimensionSpecialEffectsEvent(effects);
ModLoader.get().postEventWrapContainerInModOrder(event);
EFFECTS = ImmutableMap.copyOf(effects);
EFFECTS = Map.copyOf(effects);
}
/**
@@ -53,6 +54,4 @@ public final class DimensionSpecialEffectsManager {
effects.put(BuiltinDimensionTypes.END_EFFECTS, new DimensionSpecialEffects.EndEffects());
return overworldEffects;
}
private DimensionSpecialEffectsManager() { }
}
@@ -5,7 +5,6 @@
package net.minecraftforge.client;
import com.google.common.collect.ImmutableMap;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EntityType;
import net.minecraftforge.client.event.RegisterEntitySpectatorShadersEvent;
@@ -21,29 +20,24 @@ import java.util.Map;
* <p>
* Provides a lookup.
*/
public final class EntitySpectatorShaderManager
{
public final class EntitySpectatorShaderManager {
private EntitySpectatorShaderManager() {}
private static Map<EntityType<?>, ResourceLocation> SHADERS;
/**
* Finds the path to the spectator mode shader used for the specified entity type, or null if none is registered.
*/
@Nullable
public static ResourceLocation get(EntityType<?> entityType)
{
public static ResourceLocation get(EntityType<?> entityType) {
return SHADERS.get(entityType);
}
@ApiStatus.Internal
public static void init()
{
public static void init() {
var shaders = new HashMap<EntityType<?>, ResourceLocation>();
var event = new RegisterEntitySpectatorShadersEvent(shaders);
ModLoader.get().postEventWrapContainerInModOrder(event);
SHADERS = ImmutableMap.copyOf(shaders);
}
private EntitySpectatorShaderManager()
{
SHADERS = Map.copyOf(shaders);
}
}
@@ -16,16 +16,14 @@ import net.minecraft.world.level.levelgen.presets.WorldPreset;
import net.minecraftforge.client.event.RegisterPresetEditorsEvent;
import net.minecraftforge.fml.ModLoader;
public final class PresetEditorManager
{
public final class PresetEditorManager {
private PresetEditorManager() {} // Utility class
private static Map<ResourceKey<WorldPreset>, PresetEditor> editors = Map.of();
@SuppressWarnings("deprecation")
@ApiStatus.Internal
static void init()
{
static void init() {
// Start with the vanilla entries
Map<ResourceKey<WorldPreset>, PresetEditor> gatheredEditors = new HashMap<>();
// Vanilla's map uses Optional<ResourceKey>s as its keys.
@@ -41,7 +39,7 @@ public final class PresetEditorManager
RegisterPresetEditorsEvent event = new RegisterPresetEditorsEvent(gatheredEditors);
ModLoader.get().postEventWrapContainerInModOrder(event);
editors = gatheredEditors;
editors = Map.copyOf(gatheredEditors);
}
/**
@@ -50,8 +48,7 @@ public final class PresetEditorManager
* @param key ResourceKey for the specified WorldPreset/PresetEditor.
*/
@Nullable
public static PresetEditor get(ResourceKey<WorldPreset> key)
{
public static PresetEditor get(ResourceKey<WorldPreset> key) {
return editors.get(key);
}
}
@@ -31,6 +31,7 @@ import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.characteristic.SelfDestructing;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.event.IModBusEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
@@ -60,12 +61,10 @@ public abstract sealed class EntityRenderersEvent implements IModBusEvent {
/**
* Fired for registering layer definitions at the appropriate time.
*
* <p>This event is not {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.</p>
*
* <p>This event is fired on the {@linkplain FMLJavaModLoadingContext#getModEventBus() mod-specific event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*/
public static final class RegisterLayerDefinitions extends EntityRenderersEvent {
public static final class RegisterLayerDefinitions extends EntityRenderersEvent implements SelfDestructing {
public static EventBus<RegisterLayerDefinitions> getBus(BusGroup modBusGroup) {
return IModBusEvent.getBus(modBusGroup, RegisterLayerDefinitions.class);
}
@@ -92,12 +91,10 @@ public abstract sealed class EntityRenderersEvent implements IModBusEvent {
* For registering entity renderer layers to existing entity renderers (whether vanilla or registered through this
* event), listen for the {@link AddLayers} event instead.
*
* <p>This event is not {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.</p>
*
* <p>This event is fired on the {@linkplain FMLJavaModLoadingContext#getModEventBus() mod-specific event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*/
public static final class RegisterRenderers extends EntityRenderersEvent {
public static final class RegisterRenderers extends EntityRenderersEvent implements SelfDestructing {
public static EventBus<RegisterRenderers> getBus(BusGroup modBusGroup) {
return IModBusEvent.getBus(modBusGroup, RegisterRenderers.class);
}
@@ -11,6 +11,7 @@ import net.minecraft.server.packs.resources.ReloadableResourceManager;
import net.minecraftforge.event.AddReloadListenerEvent;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.characteristic.SelfDestructing;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.event.IModBusEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
@@ -22,12 +23,10 @@ import org.jetbrains.annotations.ApiStatus;
*
* <p>For registering reload listeners on the server-side resource manager, see {@link AddReloadListenerEvent}.</p>
*
* <p>This event is not {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.</p>
*
* <p>This event is fired on the {@linkplain FMLJavaModLoadingContext#getModEventBus() mod-specific event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*/
public final class RegisterClientReloadListenersEvent implements IModBusEvent {
public final class RegisterClientReloadListenersEvent implements SelfDestructing, IModBusEvent {
public static EventBus<RegisterClientReloadListenersEvent> getBus(BusGroup modBusGroup) {
return IModBusEvent.getBus(modBusGroup, RegisterClientReloadListenersEvent.class);
}
@@ -12,10 +12,14 @@ import net.minecraft.core.BlockPos;
import net.minecraft.world.level.ColorResolver;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.characteristic.SelfDestructing;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.event.IModBusEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
import java.util.ArrayList;
/**
* Fired for registering block and item color handlers at the appropriate time.
@@ -76,15 +80,16 @@ public abstract sealed class RegisterColorHandlersEvent implements IModBusEvent
* Allows registration of custom {@link ColorResolver} implementations to be used with
* {@link net.minecraft.world.level.BlockAndTintGetter#getBlockTint(BlockPos, ColorResolver)}.
*/
public static final class ColorResolvers extends RegisterColorHandlersEvent {
@NullMarked
public static final class ColorResolvers extends RegisterColorHandlersEvent implements SelfDestructing {
public static EventBus<ColorResolvers> getBus(BusGroup modBusGroup) {
return IModBusEvent.getBus(modBusGroup, ColorResolvers.class);
}
private final ImmutableList.Builder<ColorResolver> builder;
private final ArrayList<ColorResolver> builder;
@ApiStatus.Internal
public ColorResolvers(ImmutableList.Builder<ColorResolver> builder) {
public ColorResolvers(ArrayList<ColorResolver> builder) {
this.builder = builder;
}
@@ -9,22 +9,23 @@ import net.minecraft.client.renderer.DimensionSpecialEffects;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.characteristic.SelfDestructing;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.event.IModBusEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
import java.util.Map;
/**
* Allows users to register custom {@link DimensionSpecialEffects} for their dimensions.
*
* <p>This event is not {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
*
* <p>This event is fired on the {@linkplain FMLJavaModLoadingContext#getModEventBus() mod-specific event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*/
public final class RegisterDimensionSpecialEffectsEvent implements IModBusEvent {
@NullMarked
public final class RegisterDimensionSpecialEffectsEvent implements SelfDestructing, IModBusEvent {
public static EventBus<RegisterDimensionSpecialEffectsEvent> getBus(BusGroup modBusGroup) {
return IModBusEvent.getBus(modBusGroup, RegisterDimensionSpecialEffectsEvent.class);
}
@@ -9,10 +9,12 @@ import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EntityType;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.characteristic.SelfDestructing;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.event.IModBusEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
import java.util.Map;
@@ -20,12 +22,11 @@ import java.util.Map;
* Allows users to register custom shaders to be used when the player spectates a certain kind of entity.
* Vanilla examples of this are the green effect for creepers and the invert effect for endermen.
*
* <p>This event is not {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
*
* <p>This event is fired on the {@linkplain FMLJavaModLoadingContext#getModEventBus() mod-specific event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*/
public final class RegisterEntitySpectatorShadersEvent implements IModBusEvent {
@NullMarked
public final class RegisterEntitySpectatorShadersEvent implements SelfDestructing, IModBusEvent {
public static EventBus<RegisterEntitySpectatorShadersEvent> getBus(BusGroup modBusGroup) {
return IModBusEvent.getBus(modBusGroup, RegisterEntitySpectatorShadersEvent.class);
}
@@ -9,6 +9,7 @@ import java.util.Map;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.characteristic.SelfDestructing;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.jetbrains.annotations.ApiStatus;
@@ -24,12 +25,10 @@ import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
/**
* <p>Event for registering {@link PresetEditor} screen factories for world presets.</p>
*
* <p>This event is not {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
*
* <p>This event is fired on the {@linkplain FMLJavaModLoadingContext#getModEventBus() mod-specific event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*/
public final class RegisterPresetEditorsEvent implements IModBusEvent {
public final class RegisterPresetEditorsEvent implements SelfDestructing, IModBusEvent {
public static EventBus<RegisterPresetEditorsEvent> getBus(BusGroup modBusGroup) {
return IModBusEvent.getBus(modBusGroup, RegisterPresetEditorsEvent.class);
}
@@ -9,9 +9,8 @@ import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
import net.minecraftforge.fml.LogicalSide;
import org.jetbrains.annotations.ApiStatus;
@@ -21,48 +20,24 @@ import org.jetbrains.annotations.ApiStatus;
* and can be used to replace the rendering of the player's arm, such as for rendering armor on the arm or outright
* replacing the arm with armor.
*
* <p>This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* If this event is cancelled, then the arm will not be rendered.</p>
* <p>This event is {@linkplain Cancellable cancellable}. If this event is cancelled, then the arm will not be rendered.</p>
*
* <p>This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
* <p>This event is fired only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*
* @param getPoseStack The pose stack used for rendering
* @param getMultiBufferSource The source of rendering buffers
* @param getArm The arm being rendered
*/
public final class RenderArmEvent extends MutableEvent implements Cancellable {
public record RenderArmEvent(
PoseStack getPoseStack,
MultiBufferSource getMultiBufferSource,
int getPackedLight,
HumanoidArm getArm
) implements Cancellable, RecordEvent {
public static final CancellableEventBus<RenderArmEvent> BUS = CancellableEventBus.create(RenderArmEvent.class);
private final PoseStack poseStack;
private final MultiBufferSource multiBufferSource;
private final int packedLight;
private final HumanoidArm arm;
@ApiStatus.Internal
public RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, HumanoidArm arm) {
this.poseStack = poseStack;
this.multiBufferSource = multiBufferSource;
this.packedLight = packedLight;
this.arm = arm;
}
/**
* {@return the arm being rendered}
*/
public HumanoidArm getArm() {
return arm;
}
/**
* {@return the pose stack used for rendering}
*/
public PoseStack getPoseStack() {
return poseStack;
}
/**
* {@return the source of rendering buffers}
*/
public MultiBufferSource getMultiBufferSource() {
return multiBufferSource;
}
public RenderArmEvent {}
/**
* {@return the amount of packed (sky and block) light for rendering}
@@ -70,6 +45,6 @@ public final class RenderArmEvent extends MutableEvent implements Cancellable {
* @see LightTexture
*/
public int getPackedLight() {
return packedLight;
return getPackedLight;
}
}
@@ -9,9 +9,8 @@ import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
import net.minecraftforge.fml.LogicalSide;
import org.jetbrains.annotations.ApiStatus;
@@ -19,13 +18,21 @@ import org.jetbrains.annotations.ApiStatus;
/**
* Fired before a block texture will be overlaid on the player's view.
*
* <p>This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* If this event is cancelled, then the overlay will not be rendered.</p>
* <p>This event is fired only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*
* <p>This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
* @param getPlayer The player which the overlay will apply to
* @param getPoseStack The pose stack used for rendering
* @param getOverlayType The type of the overlay
* @param getBlockState The block which the overlay is gotten from
* @param getBlockPos The position of the block which the overlay is gotten from
*/
public final class RenderBlockScreenEffectEvent extends MutableEvent implements Cancellable {
public record RenderBlockScreenEffectEvent(
Player getPlayer,
PoseStack getPoseStack,
OverlayType getOverlayType,
BlockState getBlockState,
BlockPos getBlockPos
) implements Cancellable, RecordEvent {
public static final CancellableEventBus<RenderBlockScreenEffectEvent> BUS = CancellableEventBus.create(RenderBlockScreenEffectEvent.class);
/**
@@ -48,53 +55,6 @@ public final class RenderBlockScreenEffectEvent extends MutableEvent implements
WATER
}
private final Player player;
private final PoseStack poseStack;
private final OverlayType overlayType;
private final BlockState blockState;
private final BlockPos blockPos;
@ApiStatus.Internal
public RenderBlockScreenEffectEvent(Player player, PoseStack poseStack, OverlayType type, BlockState block, BlockPos blockPos) {
this.player = player;
this.poseStack = poseStack;
this.overlayType = type;
this.blockState = block;
this.blockPos = blockPos;
}
/**
* {@return the player which the overlay will apply to}
*/
public Player getPlayer() {
return player;
}
/**
* {@return the pose stack used for rendering}
*/
public PoseStack getPoseStack() {
return poseStack;
}
/**
* {@return the type of the overlay}
*/
public OverlayType getOverlayType() {
return overlayType;
}
/**
* {@return the block which the overlay is gotten from}
*/
public BlockState getBlockState() {
return blockState;
}
/**
* {@return the position of the block which the overlay is gotten from}
*/
public BlockPos getBlockPos() {
return blockPos;
}
public RenderBlockScreenEffectEvent {}
}
@@ -10,9 +10,8 @@ import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
import net.minecraftforge.fml.LogicalSide;
import org.jetbrains.annotations.ApiStatus;
@@ -20,63 +19,36 @@ import org.jetbrains.annotations.ApiStatus;
/**
* Fired before a hand is rendered in the first person view.
*
* <p>This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* If this event is cancelled, then the hand will not be rendered.</p>
* <p>This event is {@linkplain Cancellable cancellable}. If this event is cancelled, then the hand will not be rendered.</p>
*
* <p>This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
* <p>This event is fired only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*
* @param getHand The hand being rendered
* @param getPoseStack The pose stack used for rendering
* @param getMultiBufferSource The source of rendering buffers
* @param getPartialTick The partial tick
* @param getInterpolatedPitch The interpolated pitch of the player entity
* @param getSwingProgress The swing progress of the hand being rendered
* @param getEquipProgress The progress of the equip animation, from {@code 0.0} to {@code 1.0}
* @param getItemStack The item stack to be rendered
*
* @see RenderArmEvent
*/
public final class RenderHandEvent extends MutableEvent implements Cancellable {
public record RenderHandEvent(
InteractionHand getHand,
PoseStack getPoseStack,
MultiBufferSource getMultiBufferSource,
int getPackedLight,
float getPartialTick,
float getInterpolatedPitch,
float getSwingProgress,
float getEquipProgress,
ItemStack getItemStack
) implements Cancellable, RecordEvent {
public static final CancellableEventBus<RenderHandEvent> BUS = CancellableEventBus.create(RenderHandEvent.class);
private final InteractionHand hand;
private final PoseStack poseStack;
private final MultiBufferSource multiBufferSource;
private final int packedLight;
private final float partialTick;
private final float interpolatedPitch;
private final float swingProgress;
private final float equipProgress;
private final ItemStack stack;
@ApiStatus.Internal
public RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight,
float partialTick, float interpolatedPitch,
float swingProgress, float equipProgress, ItemStack stack)
{
this.hand = hand;
this.poseStack = poseStack;
this.multiBufferSource = multiBufferSource;
this.packedLight = packedLight;
this.partialTick = partialTick;
this.interpolatedPitch = interpolatedPitch;
this.swingProgress = swingProgress;
this.equipProgress = equipProgress;
this.stack = stack;
}
/**
* {@return the hand being rendered}
*/
public InteractionHand getHand() {
return hand;
}
/**
* {@return the pose stack used for rendering}
*/
public PoseStack getPoseStack() {
return poseStack;
}
/**
* {@return the source of rendering buffers}
*/
public MultiBufferSource getMultiBufferSource() {
return multiBufferSource;
}
public RenderHandEvent {}
/**
* {@return the amount of packed (sky and block) light for rendering}
@@ -84,41 +56,6 @@ public final class RenderHandEvent extends MutableEvent implements Cancellable {
* @see LightTexture
*/
public int getPackedLight() {
return packedLight;
}
/**
* {@return the partial tick}
*/
public float getPartialTick() {
return partialTick;
}
/**
* {@return the interpolated pitch of the player entity}
*/
public float getInterpolatedPitch() {
return interpolatedPitch;
}
/**
* {@return the swing progress of the hand being rendered}
*/
public float getSwingProgress() {
return swingProgress;
}
/**
* {@return the progress of the equip animation, from {@code 0.0} to {@code 1.0}}
*/
public float getEquipProgress() {
return equipProgress;
}
/**
* {@return the item stack to be rendered}
*/
public ItemStack getItemStack() {
return stack;
return getPackedLight;
}
}
@@ -10,9 +10,8 @@ import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.ItemFrameRenderer;
import net.minecraft.client.renderer.entity.state.ItemFrameRenderState;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
import net.minecraftforge.fml.LogicalSide;
import org.jetbrains.annotations.ApiStatus;
@@ -21,59 +20,28 @@ import org.jetbrains.annotations.ApiStatus;
* Fired before an item stack is rendered in an item frame.
* This can be used to prevent normal rendering or add custom rendering.
*
* <p>This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* If the event is cancelled, then the item stack will not be rendered</p>
* <p>This event is {@linkplain Cancellable cancellable}. If the event is cancelled, then the item stack will not be rendered</p>
*
* <p>This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
* only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
* <p>This event is fired only on the {@linkplain LogicalSide#CLIENT logical client}.</p>
*
* @param getItemFrameState The item frame entity
* @param getRenderer The renderer for the item frame entity
* @param getPoseStack The pose stack used for rendering
* @param getMultiBufferSource The source of rendering buffers
*
* @see ItemFrameRenderer
*/
public final class RenderItemInFrameEvent extends MutableEvent implements Cancellable {
public record RenderItemInFrameEvent(
ItemFrameRenderState getItemFrameState,
ItemFrameRenderer<?> getRenderer,
PoseStack getPoseStack,
MultiBufferSource getMultiBufferSource,
int getPackedLight
) implements Cancellable, RecordEvent {
public static final CancellableEventBus<RenderItemInFrameEvent> BUS = CancellableEventBus.create(RenderItemInFrameEvent.class);
private final ItemFrameRenderState state;
private final ItemFrameRenderer<?> renderer;
private final PoseStack poseStack;
private final MultiBufferSource multiBufferSource;
private final int packedLight;
@ApiStatus.Internal
public RenderItemInFrameEvent(ItemFrameRenderState state, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) {
this.state = state;
this.renderer = renderItemFrame;
this.poseStack = poseStack;
this.multiBufferSource = multiBufferSource;
this.packedLight = packedLight;
}
/**
* {@return the item frame entity}
*/
public ItemFrameRenderState getItemFrameState() {
return state;
}
/**
* {@return the renderer for the item frame entity}
*/
public ItemFrameRenderer<?> getRenderer() {
return renderer;
}
/**
* {@return the pose stack used for rendering}
*/
public PoseStack getPoseStack() {
return poseStack;
}
/**
* {@return the source of rendering buffers}
*/
public MultiBufferSource getMultiBufferSource() {
return multiBufferSource;
}
public RenderItemInFrameEvent {}
/**
* {@return the amount of packed (sky and block) light for rendering}
@@ -81,6 +49,6 @@ public final class RenderItemInFrameEvent extends MutableEvent implements Cancel
* @see LightTexture
*/
public int getPackedLight() {
return packedLight;
return getPackedLight;
}
}
@@ -9,7 +9,6 @@ import java.io.IOException;
import java.net.URI;
import java.net.URISyntaxException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
@@ -22,8 +21,6 @@ import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Stream;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Lists;
import com.google.common.collect.Multimap;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
@@ -13,7 +13,7 @@ import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
import net.minecraftforge.fml.LogicalSide;
@@ -30,69 +30,27 @@ import org.jetbrains.annotations.ApiStatus;
* This event (and items stacking on others in general) is fired on both {@linkplain LogicalSide sides}, but only on {@linkplain LogicalSide#CLIENT the client} in the creative menu.
* Practically, that means that listeners of this event should require the player to be in survival mode if using capabilities that are not synced.
* <p>
* This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* This event is {@linkplain Cancellable cancellable}.
* If the event is cancelled, the container's logic halts, the carried item and the slot will not be swapped, and handling is assumed to have been done by the mod.
* This also means that the two vanilla checks described above will not be called.
*
* @param getCarriedItem The stack being carried by the mouse, which may be empty
* @param getStackedOnItem The stack currently in the slot being clicked on, which may be empty
* @param getSlot The slot being clicked on
* @param getClickAction The click action being used. By default, {@linkplain ClickAction#PRIMARY} corresponds to left-click, and {@linkplain ClickAction#SECONDARY} is right-click.
* @param getPlayer The player doing the item swap attempt
* @param getCarriedSlotAccess A fake slot allowing the listener to see and change what item is being carried
*/
public final class ItemStackedOnOtherEvent extends MutableEvent implements Cancellable {
public record ItemStackedOnOtherEvent(
ItemStack getCarriedItem,
ItemStack getStackedOnItem,
Slot getSlot,
ClickAction getClickAction,
Player getPlayer,
SlotAccess getCarriedSlotAccess
) implements Cancellable, RecordEvent {
public static final CancellableEventBus<ItemStackedOnOtherEvent> BUS = CancellableEventBus.create(ItemStackedOnOtherEvent.class);
private final ItemStack carriedItem;
private final ItemStack stackedOnItem;
private final Slot slot;
private final ClickAction action;
private final Player player;
private final SlotAccess carriedSlotAccess;
@ApiStatus.Internal
public ItemStackedOnOtherEvent(ItemStack carriedItem, ItemStack stackedOnItem, Slot slot, ClickAction action, Player player, SlotAccess carriedSlotAccess) {
this.carriedItem = carriedItem;
this.stackedOnItem = stackedOnItem;
this.slot = slot;
this.action = action;
this.player = player;
this.carriedSlotAccess = carriedSlotAccess;
}
/**
* {@return the stack being carried by the mouse} This may be empty!
*/
public ItemStack getCarriedItem() {
return carriedItem;
}
/**
* {@return the stack currently in the slot being clicked on} This may be empty!
*/
public ItemStack getStackedOnItem() {
return stackedOnItem;
}
/**
* {@return the slot being clicked on}
*/
public Slot getSlot() {
return slot;
}
/**
* {@return the click action being used} By default {@linkplain ClickAction#PRIMARY} corresponds to left-click, and {@linkplain ClickAction#SECONDARY} is right-click.
*/
public ClickAction getClickAction() {
return action;
}
/**
* {@return the player doing the item swap attempt}
*/
public Player getPlayer() {
return player;
}
/**
* {@return a fake slot allowing the listener to see and change what item is being carried}
*/
public SlotAccess getCarriedSlotAccess() {
return carriedSlotAccess;
}
public ItemStackedOnOtherEvent {}
}
@@ -8,8 +8,9 @@ package net.minecraftforge.event;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.players.PlayerList;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import org.jetbrains.annotations.Nullable;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import org.jspecify.annotations.NullMarked;
import org.jspecify.annotations.Nullable;
import java.util.List;
@@ -17,41 +18,19 @@ import java.util.List;
* Fires when a player joins the server or when the reload command is ran,
* before tags and crafting recipes are sent to the client. Send datapack data
* to clients when this event fires.
*
* @param getPlayerList The server's player list to get a view of all players.
* @param getPlayer The player to sync datapacks to. Null when syncing for all players, such as when the reload command runs.
*/
public final class OnDatapackSyncEvent extends MutableEvent {
@NullMarked
public record OnDatapackSyncEvent(PlayerList getPlayerList, @Nullable ServerPlayer getPlayer) implements RecordEvent {
public static final EventBus<OnDatapackSyncEvent> BUS = EventBus.create(OnDatapackSyncEvent.class);
private final PlayerList playerList;
@Nullable
private final ServerPlayer player;
public OnDatapackSyncEvent(PlayerList playerList, @Nullable ServerPlayer player) {
this.playerList = playerList;
this.player = player;
}
/**
* @return The server's player list to get a view of all players.
*/
public PlayerList getPlayerList() {
return this.playerList;
}
/**
* @return The player to sync datapacks to. Null when syncing for all players,
* such as when the reload command runs.
*/
@Nullable
public ServerPlayer getPlayer() {
return this.player;
}
/**
* @return A list of players that should receive data during this event, which is the specified player (if not null)
* or all players otherwise.
*/
public List<ServerPlayer> getPlayers() {
return this.player == null ? this.playerList.getPlayers() : List.of(this.player);
return getPlayer == null ? getPlayerList.getPlayers() : List.of(this.getPlayer);
}
}
@@ -8,50 +8,24 @@ package net.minecraftforge.event;
import com.mojang.brigadier.CommandDispatcher;
import net.minecraft.commands.CommandBuildContext;
import net.minecraft.server.ReloadableServerResources;
import net.minecraftforge.common.MinecraftForge;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
/**
* Commands are rebuilt whenever {@link ReloadableServerResources} is recreated.
* You can use this event to register your commands whenever the {@link Commands} class in constructed.
*
* The event is fired on the {@link MinecraftForge#EVENT_BUS}
* @param getDispatcher The command dispatcher for registering commands to be executed on the client
* @param getCommandSelection The environment the command is being registered for
* @param getBuildContext The context to build the commands for
*/
public final class RegisterCommandsEvent extends MutableEvent {
public record RegisterCommandsEvent(
CommandDispatcher<CommandSourceStack> getDispatcher,
Commands.CommandSelection getCommandSelection,
CommandBuildContext getBuildContext
) implements RecordEvent {
public static final EventBus<RegisterCommandsEvent> BUS = EventBus.create(RegisterCommandsEvent.class);
private final CommandDispatcher<CommandSourceStack> dispatcher;
private final Commands.CommandSelection environment;
private final CommandBuildContext context;
public RegisterCommandsEvent(CommandDispatcher<CommandSourceStack> dispatcher, Commands.CommandSelection environment, CommandBuildContext context) {
this.dispatcher = dispatcher;
this.environment = environment;
this.context = context;
}
/**
* {@return the command dispatcher for registering commands to be executed on the client}
*/
public CommandDispatcher<CommandSourceStack> getDispatcher() {
return dispatcher;
}
/**
* {@return the environment the command is being registered for}
*/
public Commands.CommandSelection getCommandSelection() {
return environment;
}
/**
* {@return the context to build the commands for}
*/
public CommandBuildContext getBuildContext() {
return context;
}
}
@@ -9,9 +9,8 @@ import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
import org.jetbrains.annotations.Nullable;
@@ -20,58 +19,26 @@ import org.jetbrains.annotations.Nullable;
* <br>
* This allows for listening to Vanilla's events in a more structured and global way that is not tied to needing a block entity listener. <br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}. <br>
* <br>
* Cancel this event to prevent Vanilla from posting the {@link GameEvent} to all nearby {@link net.minecraft.world.level.gameevent.GameEventListener GameEventListeners}.
*
* @param getLevel The level the Vanilla {@link GameEvent} occurred in
* @param getVanillaEvent The Vanilla event
* @param getEventPosition The position the event took place at
* @param getContext The context of the Vanilla event
**/
public final class VanillaGameEvent extends MutableEvent implements Cancellable {
public record VanillaGameEvent(
Level getLevel,
GameEvent getVanillaEvent,
Vec3 getEventPosition,
GameEvent.Context getContext
) implements Cancellable, RecordEvent {
public static final CancellableEventBus<VanillaGameEvent> BUS = CancellableEventBus.create(VanillaGameEvent.class);
private final Level level;
private final GameEvent vanillaEvent;
private final Vec3 position;
private final GameEvent.Context context;
public VanillaGameEvent(Level level, GameEvent vanillaEvent, Vec3 position, GameEvent.Context context) {
this.level = level;
this.vanillaEvent = vanillaEvent;
this.position = position;
this.context = context;
}
/**
* @return The level the Vanilla {@link GameEvent} occurred.
*/
public Level getLevel() {
return level;
}
/**
* @return The entity that was the source or "cause" of the {@link GameEvent}.
*/
@Nullable
public Entity getCause() {
return context.sourceEntity();
}
/**
* @return The Vanilla event.
*/
public GameEvent getVanillaEvent() {
return vanillaEvent;
}
/**
* @return The position the event took place at.
*/
public Vec3 getEventPosition() {
return position;
}
/**
* @return the context of the vanilla event
*/
public GameEvent.Context getContext() {
return context;
return getContext.sourceEntity();
}
}
@@ -11,40 +11,28 @@ import java.util.Set;
import net.minecraft.network.Connection;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
/**
* Fired when the channel registration (see minecraft custom channel documentation) changes.
* <br>
* It seems plausible that this will fire multiple times for the same state, depending on what the server is doing.
* It just directly dispatches upon receipt.
*
* @param getType The type of change, either {@link Type#REGISTER} or {@link Type#UNREGISTER}
*/
public final class ChannelRegistrationChangeEvent extends MutableEvent {
public record ChannelRegistrationChangeEvent(
Connection getSource,
Type getType,
Set<ResourceLocation> getChannels
) implements RecordEvent {
public static final EventBus<ChannelRegistrationChangeEvent> BUS = EventBus.create(ChannelRegistrationChangeEvent.class);
public enum Type {
REGISTER, UNREGISTER
}
private final Connection source;
private final Type changeType;
private final Set<ResourceLocation> channels;
public ChannelRegistrationChangeEvent(Connection source, Type changeType, Set<ResourceLocation> channels) {
this.source = source;
this.changeType = changeType;
this.channels = Collections.unmodifiableSet(channels);
}
public Type getType() {
return changeType;
}
public Connection getSource() {
return source;
}
public Set<ResourceLocation> getChannels() {
return channels;
public ChannelRegistrationChangeEvent {
getChannels = Collections.unmodifiableSet(getChannels);
}
}
@@ -10,43 +10,20 @@ import net.minecraft.world.phys.Vec3;
import net.minecraft.world.entity.ai.village.VillageSiege;
import net.minecraft.world.level.Level;
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import net.minecraftforge.eventbus.api.event.RecordEvent;
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
/**
* VillageSiegeEvent is fired just before a zombie siege finds a successful location in
* {@code VillageSiege#tryToSetupSiege(ServerLevel)}, to give mods the chance to stop the siege.<br>
* <br>
* Canceling this event stops the siege.<br>
* Cancelling this event stops the siege.<br>
*/
public final class VillageSiegeEvent extends MutableEvent implements Cancellable {
public record VillageSiegeEvent(
VillageSiege getSiege,
Level getLevel,
Player getPlayer,
Vec3 getAttemptedSpawnPos
) implements Cancellable, RecordEvent {
public static final CancellableEventBus<VillageSiegeEvent> BUS = CancellableEventBus.create(VillageSiegeEvent.class);
private final VillageSiege siege;
private final Level level;
private final Player player;
private final Vec3 attemptedSpawnPos;
public VillageSiegeEvent(VillageSiege siege, Level level, Player player, Vec3 attemptedSpawnPos) {
this.siege = siege;
this.level = level;
this.player = player;
this.attemptedSpawnPos = attemptedSpawnPos;
}
public VillageSiege getSiege() {
return siege;
}
public Level getLevel() {
return level;
}
public Player getPlayer() {
return player;
}
public Vec3 getAttemptedSpawnPos() {
return attemptedSpawnPos;
}
}
@@ -7,12 +7,12 @@ package net.minecraftforge.registries;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.eventbus.api.bus.EventBus;
import net.minecraftforge.eventbus.api.event.MutableEvent;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Map;
@@ -55,7 +55,7 @@ public final class IdMappingEvent extends MutableEvent {
this.isFrozen = isFrozen;
this.remaps = Maps.newHashMap();
remaps.forEach((name, rm) -> {
List<ModRemapping> tmp = Lists.newArrayList();
List<ModRemapping> tmp = new ArrayList<>();
rm.forEach((key, value) -> tmp.add(new ModRemapping(name, key, value.currId, value.newId)));
tmp.sort(Comparator.comparingInt(o -> o.newId));
this.remaps.put(name, ImmutableList.copyOf(tmp));