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Fix leather armor overlay not rendering when armor is pure white. Closes #3184
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@@ -13,12 +13,11 @@
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+ this.field_177190_a.func_110776_a(this.getArmorResource(p_188361_1_, itemstack, p_188361_9_, null));
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- switch (itemarmor.func_82812_d())
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- {
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{
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- case LEATHER:
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int i = itemarmor.func_82814_b(itemstack);
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+ {
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+ if (i != 0xFFFFFF) // Allow this for anything, not only cloth
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+ if (itemarmor.hasOverlay(itemstack)) // Allow this for anything, not only cloth
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+ {
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int i = itemarmor.func_82814_b(itemstack);
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float f = (float)(i >> 16 & 255) / 255.0F;
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float f1 = (float)(i >> 8 & 255) / 255.0F;
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float f2 = (float)(i & 255) / 255.0F;
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@@ -1,6 +1,26 @@
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--- ../src-base/minecraft/net/minecraft/item/ItemArmor.java
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+++ ../src-work/minecraft/net/minecraft/item/ItemArmor.java
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@@ -236,6 +236,8 @@
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@@ -222,6 +222,19 @@
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return multimap;
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}
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+ /**
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+ * Determines if this armor will be rendered with the secondary 'overlay' texture.
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+ * If this is true, the first texture will be rendered using a tint of the color
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+ * specified by getColor(ItemStack)
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+ *
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+ * @param stack The stack
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+ * @return true/false
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+ */
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+ public boolean hasOverlay(ItemStack stack)
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+ {
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+ return this.field_77878_bZ == ItemArmor.ArmorMaterial.LEATHER || func_82814_b(stack) != 0xFFFFFFFF;
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+ }
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+
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public static enum ArmorMaterial
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{
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LEATHER("leather", 5, new int[]{1, 2, 3, 1}, 15, SoundEvents.field_187728_s, 0.0F),
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@@ -236,6 +249,8 @@
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private final int field_78055_h;
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private final SoundEvent field_185020_j;
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private final float field_189417_k;
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@@ -9,7 +29,7 @@
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private ArmorMaterial(String p_i47117_3_, int p_i47117_4_, int[] p_i47117_5_, int p_i47117_6_, SoundEvent p_i47117_7_, float p_i47117_8_)
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{
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@@ -269,7 +271,15 @@
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@@ -269,7 +284,15 @@
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public Item func_151685_b()
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{
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