Merge pull request #1635 from asiekierka/master

Fix shouldRefresh being too broad in tile entity update
This commit is contained in:
LexManos committed 2015-01-11 13:03:00 -08:00
commit 204c6119e7
1 file changed
+1 -1
@@ -258,7 +258,7 @@
+ int y = tileentity.field_145848_d;
+ int z = tileentity.field_145849_e & 15;
+ Block block = tileentity.func_145838_q();
+ if (tileentity.shouldRefresh(block, func_150810_a(x, y, z), tileentity.field_145847_g, this.func_76628_c(x, y, z), field_76637_e, x, y, z))
+ if ((block != func_150810_a(x, y, z) || tileentity.field_145847_g != this.func_76628_c(x, y, z)) && tileentity.shouldRefresh(block, func_150810_a(x, y, z), tileentity.field_145847_g, this.func_76628_c(x, y, z), field_76637_e, x, y, z))
+ {
+ invalidList.add(tileentity);
+ }