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RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge
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@@ -150,6 +150,8 @@ public class GuiIngameForge extends GuiIngame
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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post(ALL);
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}
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public ScaledResolution getResolution()
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