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@@ -1,5 +1,13 @@
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--- a/net/minecraft/client/gui/Gui.java
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+++ b/net/minecraft/client/gui/Gui.java
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@@ -411,6 +_,7 @@
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if (this.f_92986_.f_91076_ != null && this.f_92986_.f_91076_ instanceof LivingEntity && f >= 1.0F) {
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flag = this.f_92986_.f_91074_.m_36333_() > 5.0F;
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flag &= this.f_92986_.f_91076_.m_6084_();
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+ flag &= this.f_92986_.f_91074_.canHit(this.f_92986_.f_91076_, 0);
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}
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int j = this.f_92978_ / 2 - 7 + 16;
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@@ -463,6 +_,10 @@
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for(MobEffectInstance mobeffectinstance : Ordering.natural().reverse().sortedCopy(collection)) {
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@@ -23,6 +23,8 @@ import net.minecraftforge.common.crafting.DifferenceIngredient;
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import net.minecraftforge.common.crafting.IntersectionIngredient;
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import net.minecraftforge.common.data.ExistingFileHelper;
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import net.minecraftforge.common.data.ForgeFluidTagsProvider;
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import net.minecraftforge.common.extensions.IForgeEntity;
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import net.minecraftforge.common.extensions.IForgePlayer;
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import net.minecraftforge.common.loot.CanToolPerformAction;
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import net.minecraftforge.common.loot.GlobalLootModifierSerializer;
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import net.minecraftforge.common.loot.LootTableIdCondition;
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@@ -94,13 +96,23 @@ public class ForgeMod
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/**
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* Reach Distance represents the distance at which a player may interact with the world. The default is 4.5 blocks. Players in creative mode have an additional 0.5 blocks of reach distance.
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* @see IForgePlayer#getReachDistance()
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* @see IForgePlayer#canInteractWith(BlockPos, double)
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* @see IForgePlayer#canInteractWith(Entity, double)
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*/
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public static final RegistryObject<Attribute> REACH_DISTANCE = ATTRIBUTES.register("reach_distance", () -> new RangedAttribute("generic.reachDistance", 4.5D, 0.0D, 1024.0D).setSyncable(true));
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/**
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* Attack Range represents the distance at which a player may attack an entity. The default is 3 blocks. Players in creative mode have an additional 3 blocks of attack reach.
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* @see IForgePlayer#getAttackRange()
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* @see IForgePlayer#canHit(Entity, double)
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*/
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public static final RegistryObject<Attribute> ATTACK_RANGE = ATTRIBUTES.register("attack_range", () -> new RangedAttribute("generic.attack_range", 3.0D, 0.0D, 1024.0D).setSyncable(true));
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/**
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* Step Height Addition modifies the amount of blocks an entity may walk up without jumping.
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* @see IForgeEntity#getStepHeight()
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*/
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public static final RegistryObject<Attribute> STEP_HEIGHT_ADDITION = ATTRIBUTES.register("step_height_addition", () -> new RangedAttribute("forge.stepHeight", 0.0D, -512.0D, 512.0D).setSyncable(true));
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