Merge pull request #31 from hacatu/master

Buffed magic, resiliant, and basic blood frames
This commit is contained in:
Martin Robertz authored and GitHub committed 2023-09-13 08:54:44 +02:00
commit f777cf976d
2 files changed
+3 -3

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@@ -6,8 +6,8 @@ import magicbees.main.utils.LocalizationManager;
public enum HiveFrameType implements IBeeModifier {
MAGIC("Magic", 240, 1f, 1f, 1f, 1f, 0.6f), // production was 2x, now +1
RESILIENT("Resilient", 800, 1f, 1f, 1f, 1f, 0.5f), // production was 2x, now +1
MAGIC("Magic", 240, 1f, 1f, 1f, 2f, 0.6f), // buffed post additive prod change
RESILIENT("Resilient", 800, 1f, 1f, 1f, 2f, 0.5f), // buffed post additive prod change
GENTLE("Gentle", 200, 1f, 0.7f, 1.5f, 0.4f, 0.01f), // production was 1.4x, now +0.4
METABOLIC("Metabolic", 130, 1f, 1.8f, 1f, 0.2f, 1f), // production was 1.2x, now +0.2
NECROTIC("Necrotic", 280, 1f, 1f, 0.3f, -0.25f, 1.2f), // production was 0.75x, now -0.25
@@ -44,7 +44,7 @@ public class ItemBloodBaseFrame extends EnergyItems implements IHiveFrame {
@Override
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
return 1f;
return 2f; // buffed post additive production change
}
@Override