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Merge pull request #31 from hacatu/master
Buffed magic, resiliant, and basic blood frames
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@@ -6,8 +6,8 @@ import magicbees.main.utils.LocalizationManager;
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public enum HiveFrameType implements IBeeModifier {
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MAGIC("Magic", 240, 1f, 1f, 1f, 1f, 0.6f), // production was 2x, now +1
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RESILIENT("Resilient", 800, 1f, 1f, 1f, 1f, 0.5f), // production was 2x, now +1
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MAGIC("Magic", 240, 1f, 1f, 1f, 2f, 0.6f), // buffed post additive prod change
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RESILIENT("Resilient", 800, 1f, 1f, 1f, 2f, 0.5f), // buffed post additive prod change
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GENTLE("Gentle", 200, 1f, 0.7f, 1.5f, 0.4f, 0.01f), // production was 1.4x, now +0.4
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METABOLIC("Metabolic", 130, 1f, 1.8f, 1f, 0.2f, 1f), // production was 1.2x, now +0.2
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NECROTIC("Necrotic", 280, 1f, 1f, 0.3f, -0.25f, 1.2f), // production was 0.75x, now -0.25
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@@ -44,7 +44,7 @@ public class ItemBloodBaseFrame extends EnergyItems implements IHiveFrame {
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@Override
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public float getProductionModifier(IBeeGenome genome, float currentModifier) {
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return 1f;
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return 2f; // buffed post additive production change
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}
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@Override
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