Nerf the actual production modifiers for frames and the magic apiary

This commit is contained in:
Gabriel Eiseman committed 2023-07-17 12:42:29 -04:00
1 parent befd485d39
commit bde910d708
2 files changed
+5 -5

No files matched your search

@@ -6,10 +6,10 @@ import magicbees.main.utils.LocalizationManager;
public enum HiveFrameType implements IBeeModifier {
MAGIC("Magic", 240, 1f, 1f, 1f, 2f, 0.6f),
RESILIENT("Resilient", 800, 1f, 1f, 1f, 2f, 0.5f),
GENTLE("Gentle", 200, 1f, 0.7f, 1.5f, 1.4f, 0.01f),
METABOLIC("Metabolic", 130, 1f, 1.8f, 1f, 1.2f, 1f),
MAGIC("Magic", 240, 1f, 1f, 1f, 1.1f, 0.6f),// production was 2x, now +1.1 (slightly less nerfed than other frames due to being a pain)
RESILIENT("Resilient", 800, 1f, 1f, 1f, 1.2f, 0.5f),// production was 2x, now +1.2
GENTLE("Gentle", 200, 1f, 0.7f, 1.5f, 0.4f, 0.01f),// production was 1.4x, now +0.4
METABOLIC("Metabolic", 130, 1f, 1.8f, 1f, 0.2f, 1f),// production was 1.2x, now +1.2
NECROTIC("Necrotic", 280, 1f, 1f, 0.3f, -0.25f, 1.2f), // production was 0.75x, now -0.25
TEMPORAL("Temporal", 300, 1f, 1f, 2.5f, 0f, 0.8f), // production was 1x, now +0
OBLIVION("Oblivion", 50, 1f, 1f, 0.0001f, -9001f, 1f);// production was 0.0001x, now -9001
@@ -660,7 +660,7 @@ public class TileEntityMagicApiary extends TileEntity implements ISidedInventory
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
float mod = -0.1f;// was 0.9x, now -0.1
if (magicApiary.isProductionBoosted()) {
mod = 1.8f;// was 1.8x, now "remains" as +1.8
mod = 1.4f;// was 1.8x, now +1.4, only nerfed slightly because it forces botania
}
return mod;
}